/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(SerieAnimation), true)] public class AnimationDrawer : PropertyDrawer { private Dictionary m_AnimationModuleToggle = new Dictionary(); public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty m_Enable = prop.FindPropertyRelative("m_Enable"); //SerializedProperty m_Easting = prop.FindPropertyRelative("m_Easting"); SerializedProperty m_FadeInDuration = prop.FindPropertyRelative("m_FadeInDuration"); SerializedProperty m_FadeOutDuration = prop.FindPropertyRelative("m_FadeOutDuration"); SerializedProperty m_DataChangeEnable = prop.FindPropertyRelative("m_DataChangeEnable"); SerializedProperty m_DataChangeDuration = prop.FindPropertyRelative("m_DataChangeDuration"); SerializedProperty m_FadeInDelay = prop.FindPropertyRelative("m_FadeInDelay"); SerializedProperty m_Threshold = prop.FindPropertyRelative("m_Threshold"); SerializedProperty m_ActualDuration = prop.FindPropertyRelative("m_ActualDuration"); // SerializedProperty m_CurrDetailProgress = prop.FindPropertyRelative("m_CurrDetailProgress"); // SerializedProperty m_DestDetailProgress = prop.FindPropertyRelative("m_DestDetailProgress"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_AnimationModuleToggle, prop, null, m_Enable, false); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (ChartEditorHelper.IsToggle(m_AnimationModuleToggle, prop)) { ++EditorGUI.indentLevel; //EditorGUI.PropertyField(drawRect, m_Easting); //drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Threshold); if (m_Threshold.intValue < 0) m_Threshold.intValue = 0; drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_FadeInDelay); if (m_FadeInDelay.floatValue < 0) m_FadeInDelay.floatValue = 0; drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_FadeInDuration); if (m_FadeInDuration.floatValue < 0) m_FadeInDuration.floatValue = 0; drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_FadeOutDuration); if (m_FadeOutDuration.floatValue < 0) m_FadeOutDuration.floatValue = 0; drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_DataChangeEnable); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_DataChangeDuration); if (m_DataChangeDuration.floatValue < 0) m_DataChangeDuration.floatValue = 0; drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // EditorGUI.LabelField(drawRect, "CurrDetailProgress:" + m_CurrDetailProgress.floatValue); // drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // EditorGUI.LabelField(drawRect, "DestDetailProgress:" + m_DestDetailProgress.floatValue); // drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.LabelField(drawRect, "Actual duration:" + m_ActualDuration.floatValue + " ms"); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { if (ChartEditorHelper.IsToggle(m_AnimationModuleToggle, prop)) return 8 * EditorGUIUtility.singleLineHeight + 7 * EditorGUIUtility.standardVerticalSpacing; else return 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing; } } }