/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Grid), true)] public class GridDrawer : PropertyDrawer { private bool m_GridModuleToggle = false; public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty m_Show = prop.FindPropertyRelative("m_Show"); SerializedProperty m_Left = prop.FindPropertyRelative("m_Left"); SerializedProperty m_Right = prop.FindPropertyRelative("m_Right"); SerializedProperty m_Top = prop.FindPropertyRelative("m_Top"); SerializedProperty m_Bottom = prop.FindPropertyRelative("m_Bottom"); SerializedProperty m_BackgroundColor = prop.FindPropertyRelative("m_BackgroundColor"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_GridModuleToggle, "Grid",m_Show); EditorGUI.LabelField(drawRect, "Grid", EditorStyles.boldLabel); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (m_GridModuleToggle) { ++EditorGUI.indentLevel; EditorGUI.PropertyField(drawRect, m_Left); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Right); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Top); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Bottom); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_BackgroundColor); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { if (m_GridModuleToggle) return 6 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing; else return 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing; } } }