# XCharts A powerful, easy-to-use, configurable charting and data visualization library for Unity. Support line charts, bar charts, pie charts, radar charts, scatter charts, heatmaps, gauge, ring charts and other common charts. ## Features * Rich built-in examples and templates, parameter visualization configuration, effect real-time preview, pure code drawing. * Support line charts, bar charts, pie charts, radar charts, scatter charts, heatmaps, gauge charts, ring charts and other common charts. * Support line graph, curve graph, area graph, step graph, etc. * Support parallel bar chart, stack bar chart, stack percentage bar chart, zebra bar chart, etc. * Support for ring chart, rose chart and other pie chart. * Support broken line graph - bar graph, scatter graph - broken line graph, etc. * Support solid line, curve, ladder line, dotted line, dot line, dot line, double point line and other lines. * Support custom theme, built-in theme switching. * support custom chart content drawing, drawing points, line, curve, triangle, quadrilateral, circle, ring, sector, border, arrow and other drawing API. * support interactive operations such as data filtering, view zooming and detail display on PC and mobile terminals. * support 10,000-level big data rendering. ## Usage * 本项目在`Unity 2018.3.14f1`和`.Net 3.5`下开发,在 `Unity 5`、`Unity 2017`、`Unity 2019`上测试正常。理论上可运行于任何支持`UGUI`的`Unity`版本。 * 通过下载源码或`unitypackage`包导入到你的项目中。如果你是`2018.3`及以上版本,强烈建议通过`Package Manager`的`Git`来导入包: 1. 打开`Packages`目录下的`manifest.json`文件,在`dependencies`下加入: ``` json "com.monitor1394.xcharts": "https://github.com/monitor1394/unity-ugui-XCharts.git#package", ``` 2. 回到`Unity`,可能会花3到5分钟进行下载和编译,成功后就可以开始使用`XCharts`了。 3. 如果要删除`XCharts`,删除掉1步骤所加的内容即可。 4. 如果要更新`XCharts`,删除`manifest.json`文件的`lock`下的`com.monitor1394.xcharts`相关内容即会从新下载编译。在 `Component -> XCharts -> Check For Update`可以检测是否有新版本可更新。 * 在Editor上快速创建一个图表: 1. 在`Canvas`下通过`Create Empty`创建一个空`gameObject`,命名为 `line_chart`。 2. 通过菜单栏 `Component->XCharts->LineChart` 或者 `Inspector` 视图的 `Add Component` 添加 `LineChart` 脚本。一个简单的折线图就出来了。 3. `Inspector` 视图下可以调整各个组件的参数,`Game` 视图会实时反馈调整的效果。各个组件的详细参数说明可查阅[XCharts配置项手册](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Assets/XCharts/Documentation/XCharts配置项手册.md)。 * 更多的代码动态控制的例子请参考[教程:5分钟上手XCharts](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Doc/教程:5分钟上手XCharts.md) 。 ## 文档 * [XCharts主页](https://github.com/monitor1394/unity-ugui-XCharts) * 常见问题看这里☞ [XCharts问答](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Assets/XCharts/Documentation/XCharts问答.md) * 接口文档看这里☞ [XChartsAPI手册](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Assets/XCharts/Documentation/XChartsAPI.md) * 参数配置看这里☞ [XCharts配置项手册](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Assets/XCharts/Documentation/XCharts配置项手册.md) * 更新日志看这里☞ [XCharts更新日志](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Assets/XCharts/CHANGELOG.md) * 新手教程看这里☞ [教程:5分钟上手XCharts](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Doc/教程:5分钟上手XCharts.md)