/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace XCharts { /// /// The axis in rectangular coordinate. /// 直角坐标系的坐标轴组件。 /// [System.Serializable] public class Axis : MainComponent { /// /// the type of axis. /// 坐标轴类型。 /// public enum AxisType { /// /// Numerical axis, suitable for continuous data. /// 数值轴。适用于连续数据。 /// Value, /// /// Category axis, suitable for discrete category data. Data should only be set via data for this type. /// 类目轴。适用于离散的类目数据,为该类型时必须通过 data 设置类目数据。 /// Category, /// /// Log axis, suitable for log data. /// 对数轴。适用于对数数据。 /// Log } /// /// the type of axis min and max value. /// 坐标轴最大最小刻度显示类型。 /// public enum AxisMinMaxType { /// /// 0 - maximum. /// 0-最大值。 /// Default, /// /// minimum - maximum. /// 最小值-最大值。 /// MinMax, /// /// Customize the minimum and maximum. /// 自定义最小值最大值。 /// Custom } [SerializeField] protected bool m_Show = true; [SerializeField] protected AxisType m_Type; [SerializeField] protected AxisMinMaxType m_MinMaxType; [SerializeField] protected float m_Min; [SerializeField] protected float m_Max; [SerializeField] protected int m_SplitNumber = 5; [SerializeField] protected float m_Interval = 0; [SerializeField] protected bool m_BoundaryGap = true; [SerializeField] protected int m_MaxCache = 0; [SerializeField] protected float m_LogBase = 10; [SerializeField] protected bool m_LogBaseE = false; [SerializeField] protected int m_CeilRate = 0; [SerializeField] protected bool m_Inverse = false; [SerializeField] protected List m_Data = new List(); [SerializeField] protected AxisLine m_AxisLine = AxisLine.defaultAxisLine; [SerializeField] protected AxisName m_AxisName = AxisName.defaultAxisName; [SerializeField] protected AxisTick m_AxisTick = AxisTick.defaultTick; [SerializeField] protected AxisLabel m_AxisLabel = AxisLabel.defaultAxisLabel; [SerializeField] protected AxisSplitLine m_SplitLine = AxisSplitLine.defaultSplitLine; [SerializeField] protected AxisSplitArea m_SplitArea = AxisSplitArea.defaultSplitArea; [NonSerialized] private float m_ValueRange; [NonSerialized] private bool m_NeedUpdateFilterData; /// /// Set this to false to prevent the axis from showing. /// 是否显示坐标轴。 /// public bool show { get { return m_Show; } set { if (PropertyUtility.SetStruct(ref m_Show, value)) SetAllDirty(); } } /// /// the type of axis. /// 坐标轴类型。 /// public AxisType type { get { return m_Type; } set { if (PropertyUtility.SetStruct(ref m_Type, value)) SetAllDirty(); } } /// /// the type of axis minmax. /// 坐标轴刻度最大最小值显示类型。 /// public AxisMinMaxType minMaxType { get { return m_MinMaxType; } set { if (PropertyUtility.SetStruct(ref m_MinMaxType, value)) SetAllDirty(); } } /// /// The minimun value of axis. /// 设定的坐标轴刻度最小值,当minMaxType为Custom时有效。 /// public float min { get { return m_Min; } set { if (PropertyUtility.SetStruct(ref m_Min, value)) SetAllDirty(); } } /// /// The maximum value of axis. /// 设定的坐标轴刻度最大值,当minMaxType为Custom时有效。 /// public float max { get { return m_Max; } set { if (PropertyUtility.SetStruct(ref m_Max, value)) SetAllDirty(); } } /// /// Number of segments that the axis is split into. /// 坐标轴的分割段数。 /// public int splitNumber { get { return m_SplitNumber; } set { if (PropertyUtility.SetStruct(ref m_SplitNumber, value)) SetAllDirty(); } } /// /// 强制设置坐标轴分割间隔。无法在类目轴中使用。 /// Compulsively set segmentation interval for axis.This is unavailable for category axis. /// public float interval { get { return m_Interval; } set { if (PropertyUtility.SetStruct(ref m_Interval, value)) SetAllDirty(); } } /// /// The boundary gap on both sides of a coordinate axis. /// 坐标轴两边是否留白。 /// public bool boundaryGap { get { return m_BoundaryGap; } set { if (PropertyUtility.SetStruct(ref m_BoundaryGap, value)) SetAllDirty(); } } /// /// Base of logarithm, which is valid only for numeric axes with type: 'Log'. /// 对数轴的底数,只在对数轴(type:'Log')中有效。 /// public float logBase { get { return m_LogBase; } set { if (PropertyUtility.SetStruct(ref m_LogBase, value)) SetAllDirty(); } } /// /// 对数轴是否以自然数 e 为底数,为 true 时 logBase 失效。 /// public bool logBaseE { get { return m_LogBaseE; } set { if (PropertyUtility.SetStruct(ref m_LogBaseE, value)) SetAllDirty(); } } /// /// The max number of axis data cache. /// The first data will be remove when the size of axis data is larger then maxCache. /// 可缓存的最大数据量。默认为0没有限制,大于0时超过指定值会移除旧数据再插入新数据。 /// public int maxCache { get { return m_MaxCache; } set { if (PropertyUtility.SetStruct(ref m_MaxCache, value < 0 ? 0 : value)) SetAllDirty(); } } /// /// 最大最小值向上取整的倍率。默认为0时自动计算。 /// public int ceilRate { get { return m_CeilRate; } set { if (PropertyUtility.SetStruct(ref m_CeilRate, value < 0 ? 0 : value)) SetAllDirty(); } } /// /// Whether the axis are reversed or not. Invalid in `Category` axis. /// 是否反向坐标轴。在类目轴中无效。 /// public bool inverse { get { return m_Inverse; } set { if (m_Type == AxisType.Value && PropertyUtility.SetStruct(ref m_Inverse, value)) SetAllDirty(); } } /// /// Category data, available in type: 'Category' axis. /// 类目数据,在类目轴(type: 'category')中有效。 /// public List data { get { return m_Data; } set { if (value != null) { m_Data = value; SetAllDirty(); } } } /// /// axis Line. /// 坐标轴轴线。 /// /// public AxisLine axisLine { get { return m_AxisLine; } set { if (value != null) { m_AxisLine = value; SetVerticesDirty(); } } } /// /// axis name. /// 坐标轴名称。 /// public AxisName axisName { get { return m_AxisName; } set { if (value != null) { m_AxisName = value; SetComponentDirty(); } } } /// /// axis tick. /// 坐标轴刻度。 /// public AxisTick axisTick { get { return m_AxisTick; } set { if (value != null) { m_AxisTick = value; SetVerticesDirty(); } } } /// /// axis label. /// 坐标轴刻度标签。 /// public AxisLabel axisLabel { get { return m_AxisLabel; } set { if (value != null) { m_AxisLabel = value; SetComponentDirty(); } } } /// /// axis split line. /// 坐标轴分割线。 /// public AxisSplitLine splitLine { get { return m_SplitLine; } set { if (value != null) { m_SplitLine = value; SetVerticesDirty(); } } } /// /// axis split area. /// 坐标轴分割区域。 /// public AxisSplitArea splitArea { get { return m_SplitArea; } set { if (value != null) { m_SplitArea = value; SetVerticesDirty(); } } } public override bool vertsDirty { get { return m_VertsDirty || axisLine.anyDirty || axisTick.anyDirty || splitLine.anyDirty || splitArea.anyDirty; } } public override bool componentDirty { get { return m_ComponentDirty || axisName.anyDirty || axisLabel.anyDirty; } } internal override void ClearComponentDirty() { base.ClearComponentDirty(); axisName.ClearComponentDirty(); axisLabel.ClearComponentDirty(); } internal override void ClearVerticesDirty() { base.ClearVerticesDirty(); axisLine.ClearVerticesDirty(); axisTick.ClearVerticesDirty(); splitLine.ClearVerticesDirty(); splitArea.ClearVerticesDirty(); } /// /// the axis label text list. /// 坐标轴刻度标签的Text列表。 /// public List axisLabelTextList { get { return m_AxisLabelTextList; } set { m_AxisLabelTextList = value; } } /// /// the current minimun value. /// 当前最小值。 /// public float runtimeMinValue { get { return m_RuntimeMinValue; } internal set { m_RuntimeMinValue = value; m_RuntimeLastMinValue = value; m_RuntimeMinValueUpdateTime = Time.time; m_RuntimeMinValueChanged = true; } } /// /// the current maximum value. /// 当前最大值。 /// public float runtimeMaxValue { get { return m_RuntimeMaxValue; } internal set { m_RuntimeMaxValue = value; m_RuntimeLastMaxValue = value; m_RuntimeMaxValueUpdateTime = Time.time; m_RuntimeMaxValueChanged = false; } } /// /// the x offset of zero position. /// 坐标轴原点在X轴的偏移。 /// public float runtimeZeroXOffset { get; internal set; } /// /// the y offset of zero position. /// 坐标轴原点在Y轴的偏移。 /// public float runtimeZeroYOffset { get; internal set; } public int runtimeMinLogIndex { get { return logBaseE ? (int)Mathf.Log(runtimeMinValue) : (int)Mathf.Log(runtimeMinValue, logBase); } } public int runtimeMaxLogIndex { get { return logBaseE ? (int)Mathf.Log(runtimeMaxValue) : (int)Mathf.Log(runtimeMaxValue, logBase); } } internal bool runtimeLastCheckInverse { get; set; } private int filterStart; private int filterEnd; private int filterMinShow; private List filterData; private List m_AxisLabelTextList = new List(); private GameObject m_TooltipLabel; private Text m_TooltipLabelText; private RectTransform m_TooltipLabelRect; private float m_RuntimeMinValue; private float m_RuntimeLastMinValue; private bool m_RuntimeMinValueChanged; private float m_RuntimeMinValueUpdateTime; private float m_RuntimeMaxValue; private float m_RuntimeLastMaxValue; private bool m_RuntimeMaxValueChanged; private float m_RuntimeMaxValueUpdateTime; private bool m_RuntimeMinValueFirstChanged = true; private bool m_RuntimeMaxValueFirstChanged = true; public Axis Clone() { var axis = new Axis(); axis.show = show; axis.type = type; axis.minMaxType = minMaxType; axis.min = min; axis.max = max; axis.splitNumber = splitNumber; axis.interval = interval; axis.boundaryGap = boundaryGap; axis.maxCache = maxCache; axis.logBase = logBase; axis.logBaseE = logBaseE; axis.ceilRate = ceilRate; axis.axisLine = axisLine.Clone(); axis.axisName = axisName.Clone(); axis.axisTick = axisTick.Clone(); axis.axisLabel = axisLabel.Clone(); axis.splitLine = splitLine.Clone(); axis.splitArea = splitArea.Clone(); axis.data = new List(); ChartHelper.CopyList(axis.data, data); return axis; } public void Copy(Axis axis) { show = axis.show; type = axis.type; minMaxType = axis.minMaxType; min = axis.min; max = axis.max; splitNumber = axis.splitNumber; interval = axis.interval; boundaryGap = axis.boundaryGap; maxCache = axis.maxCache; logBase = axis.logBase; logBaseE = axis.logBaseE; ceilRate = axis.ceilRate; axisLine.Copy(axis.axisLine); axisName.Copy(axis.axisName); axisTick.Copy(axis.axisTick); axisLabel.Copy(axis.axisLabel); splitLine.Copy(axis.splitLine); splitArea.Copy(axis.splitArea); ChartHelper.CopyList(data, axis.data); } /// /// 清空类目数据 /// public void ClearData() { m_Data.Clear(); SetAllDirty(); } /// /// 是否为类目轴。 /// /// public bool IsCategory() { return type == AxisType.Category; } /// /// 是否为数值轴。 /// /// public bool IsValue() { return type == AxisType.Value; } /// /// 是否为对数轴。 /// /// public bool IsLog() { return type == AxisType.Log; } /// /// 添加一个类目到类目数据列表 /// /// public void AddData(string category) { if (maxCache > 0) { while (m_Data.Count > maxCache) { m_NeedUpdateFilterData = true; m_Data.RemoveAt(0); } } m_Data.Add(category); SetAllDirty(); } /// /// 获得在dataZoom范围内指定索引的类目数据 /// /// 类目数据索引 /// 区域缩放 /// internal string GetData(int index, DataZoom dataZoom) { var showData = GetDataList(dataZoom); if (index >= 0 && index < showData.Count) return showData[index]; else return ""; } /// /// 获得指定区域缩放的类目数据列表 /// /// 区域缩放 /// internal List GetDataList(DataZoom dataZoom) { if (dataZoom != null && dataZoom.enable) { UpdateFilterData(dataZoom); return filterData; } else { return m_Data; } } private List emptyFliter = new List(); /// /// 更新dataZoom对应的类目数据列表 /// /// internal void UpdateFilterData(DataZoom dataZoom) { if (dataZoom != null && dataZoom.enable) { var startIndex = (int)((data.Count - 1) * dataZoom.start / 100); var endIndex = (int)((data.Count - 1) * dataZoom.end / 100); if (endIndex < startIndex) endIndex = startIndex; if (startIndex != filterStart || endIndex != filterEnd || dataZoom.minShowNum != filterMinShow || m_NeedUpdateFilterData) { filterStart = startIndex; filterEnd = endIndex; filterMinShow = dataZoom.minShowNum; m_NeedUpdateFilterData = false; if (m_Data.Count > 0) { var count = endIndex == startIndex ? 1 : endIndex - startIndex + 1; if (count < dataZoom.minShowNum) { if (dataZoom.minShowNum > m_Data.Count) count = m_Data.Count; else count = dataZoom.minShowNum; } if (startIndex + count > m_Data.Count) { int start = endIndex - count; filterData = m_Data.GetRange(start < 0 ? 0 : start, count); } else filterData = m_Data.GetRange(startIndex, count); } else { filterData = m_Data; } } else if (endIndex == 0) { filterData = emptyFliter; } } } /// /// 获得分割段数 /// /// /// internal int GetSplitNumber(float coordinateWid, DataZoom dataZoom) { if (type == AxisType.Value) { if (m_Interval > 0) { if (coordinateWid <= 0) return 0; int num = Mathf.CeilToInt(m_ValueRange / m_Interval) + 1; int maxNum = Mathf.CeilToInt(coordinateWid / 15); if (num > maxNum) { m_Interval = m_ValueRange / (maxNum - 1); num = Mathf.CeilToInt(m_ValueRange / m_Interval) + 1; } return num; } else return m_SplitNumber; } else if (type == AxisType.Log) { return m_SplitNumber; } int dataCount = GetDataList(dataZoom).Count; if (m_SplitNumber <= 0) return dataCount; if (dataCount > 2 * m_SplitNumber || dataCount <= 0) return m_SplitNumber; else return dataCount; } /// /// 获得分割段的宽度 /// /// /// /// internal float GetSplitWidth(float coordinateWidth, DataZoom dataZoom) { int split = GetSplitNumber(coordinateWidth, dataZoom); int segment = (m_BoundaryGap ? split : split - 1); segment = segment <= 0 ? 1 : segment; return coordinateWidth / segment; } /// /// 获得类目数据个数 /// /// /// internal int GetDataNumber(DataZoom dataZoom) { return GetDataList(dataZoom).Count; } /// /// 获得一个类目数据在坐标系中代表的宽度 /// /// /// /// internal float GetDataWidth(float coordinateWidth, int dataCount, DataZoom dataZoom) { if (dataCount < 1) dataCount = 1; var categoryCount = GetDataNumber(dataZoom); int segment = (m_BoundaryGap ? categoryCount : categoryCount - 1); segment = segment <= 0 ? dataCount : segment; return coordinateWidth / segment; } /// /// 获得标签显示的名称 /// /// /// /// /// /// internal string GetLabelName(float coordinateWidth, int index, float minValue, float maxValue, DataZoom dataZoom, bool forcePercent) { int split = GetSplitNumber(coordinateWidth, dataZoom); if (m_Type == AxisType.Value) { if (minValue == 0 && maxValue == 0) return string.Empty; float value = 0; if (forcePercent) maxValue = 100; if (m_Interval > 0) { if (index == split - 1) value = maxValue; else value = minValue + index * m_Interval; } else { value = (minValue + (maxValue - minValue) * index / (split - 1)); } if (inverse) { value = -value; minValue = -minValue; maxValue = -maxValue; } if (forcePercent) return string.Format("{0}%", (int)value); else return m_AxisLabel.GetFormatterContent(value, minValue, maxValue); } else if (m_Type == AxisType.Log) { float value = m_LogBaseE ? Mathf.Exp(runtimeMinLogIndex + index) : Mathf.Pow(m_LogBase, runtimeMinLogIndex + index); if (inverse) { value = -value; minValue = -minValue; maxValue = -maxValue; } return m_AxisLabel.GetFormatterContent(value, minValue, maxValue, true); } var showData = GetDataList(dataZoom); int dataCount = showData.Count; if (dataCount <= 0) return ""; if (index == split - 1 && !m_BoundaryGap) { return m_AxisLabel.GetFormatterContent(showData[dataCount - 1]); } else { float rate = dataCount / split; if (rate < 1) rate = 1; int offset = m_BoundaryGap ? (int)(rate / 2) : 0; int newIndex = (int)(index * rate >= dataCount - 1 ? dataCount - 1 : offset + index * rate); return m_AxisLabel.GetFormatterContent(showData[newIndex]); } } /// /// 获得分割线条数 /// /// /// internal int GetScaleNumber(float coordinateWidth, DataZoom dataZoom) { if (type == AxisType.Value || type == AxisType.Log) { int splitNum = GetSplitNumber(coordinateWidth, dataZoom); return m_BoundaryGap ? splitNum + 1 : splitNum; } else { var showData = GetDataList(dataZoom); int dataCount = showData.Count; if (m_SplitNumber <= 0) return m_BoundaryGap ? dataCount + 1 : dataCount; if (dataCount > 2 * splitNumber || dataCount <= 0) return m_BoundaryGap ? m_SplitNumber + 1 : m_SplitNumber; else return m_BoundaryGap ? dataCount + 1 : dataCount; } } /// /// 获得分割段宽度 /// /// /// /// internal float GetScaleWidth(float coordinateWidth, int index, DataZoom dataZoom) { int num = GetScaleNumber(coordinateWidth, dataZoom) - 1; if (num <= 0) num = 1; if (type == AxisType.Value && m_Interval > 0) { if (index == num - 1) return coordinateWidth - (num - 1) * m_Interval * coordinateWidth / m_ValueRange; else return m_Interval * coordinateWidth / m_ValueRange; } else { return coordinateWidth / num; } } /// /// 更新刻度标签文字 /// /// internal void UpdateLabelText(float coordinateWidth, DataZoom dataZoom, bool forcePercent, float duration) { var minValue = GetCurrMinValue(duration); var maxValue = GetCurrMaxValue(duration); for (int i = 0; i < axisLabelTextList.Count; i++) { if (axisLabelTextList[i] != null) { axisLabelTextList[i].text = GetLabelName(coordinateWidth, i, minValue, maxValue, dataZoom, forcePercent); } } } internal void SetTooltipLabel(GameObject label) { m_TooltipLabel = label; m_TooltipLabelRect = label.GetComponent(); m_TooltipLabelText = label.GetComponentInChildren(); m_TooltipLabel.SetActive(true); } internal void SetTooltipLabelColor(Color bgColor, Color textColor) { m_TooltipLabel.GetComponent().color = bgColor; m_TooltipLabelText.color = textColor; } internal void SetTooltipLabelActive(bool flag) { if (m_TooltipLabel && m_TooltipLabel.activeInHierarchy != flag) { m_TooltipLabel.SetActive(flag); } } internal void UpdateTooptipLabelText(string text) { if (m_TooltipLabelText) { m_TooltipLabelText.text = text; m_TooltipLabelRect.sizeDelta = new Vector2(m_TooltipLabelText.preferredWidth + 8, m_TooltipLabelText.preferredHeight + 8); } } internal void UpdateTooltipLabelPos(Vector2 pos) { if (m_TooltipLabel) { m_TooltipLabel.transform.localPosition = pos; } } internal bool NeedShowSplit() { if (!show) return false; if (IsCategory() && data.Count <= 0) return false; else if (IsValue() && m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return false; else return true; } /// /// 调整最大最小值 /// /// /// internal void AdjustMinMaxValue(ref float minValue, ref float maxValue, bool needFormat) { if (m_Type == AxisType.Log) { int minSplit = 0; int maxSplit = 0; maxValue = ChartHelper.GetMaxLogValue(maxValue, m_LogBase, m_LogBaseE, out maxSplit); minValue = ChartHelper.GetMinLogValue(minValue, m_LogBase, m_LogBaseE, out minSplit); splitNumber = (minSplit > 0 && maxSplit > 0) ? (maxSplit + minSplit - 1) : (maxSplit + minSplit); return; } if (minMaxType == Axis.AxisMinMaxType.Custom) { if (min != 0 || max != 0) { if (inverse) { minValue = -max; maxValue = -min; } else { minValue = min; maxValue = max; } } } else { switch (minMaxType) { case Axis.AxisMinMaxType.Default: if (minValue == 0 && maxValue == 0) { } else if (minValue > 0 && maxValue > 0) { minValue = 0; maxValue = needFormat ? ChartHelper.GetMaxDivisibleValue(maxValue, m_CeilRate) : maxValue; } else if (minValue < 0 && maxValue < 0) { minValue = needFormat ? ChartHelper.GetMinDivisibleValue(minValue, m_CeilRate) : minValue; maxValue = 0; } else { minValue = needFormat ? ChartHelper.GetMinDivisibleValue(minValue, m_CeilRate) : minValue; maxValue = needFormat ? ChartHelper.GetMaxDivisibleValue(maxValue, m_CeilRate) : maxValue; } break; case Axis.AxisMinMaxType.MinMax: minValue = needFormat ? ChartHelper.GetMinDivisibleValue(minValue, m_CeilRate) : minValue; maxValue = needFormat ? ChartHelper.GetMaxDivisibleValue(maxValue, m_CeilRate) : maxValue; break; } } m_ValueRange = maxValue - minValue; } internal void UpdateMinValue(float value, bool check) { if (value != m_RuntimeMaxValue) { if (check && Application.isPlaying) { if (m_RuntimeMinValueFirstChanged) { m_RuntimeMinValueFirstChanged = false; } else { m_RuntimeLastMinValue = m_RuntimeMinValue; m_RuntimeMinValueChanged = true; m_RuntimeMinValueUpdateTime = Time.time; } m_RuntimeMinValue = value; } else { m_RuntimeMinValue = value; m_RuntimeLastMinValue = value; m_RuntimeMinValueUpdateTime = Time.time; m_RuntimeMinValueChanged = true; } } } internal void UpdateMaxValue(float value, bool check) { if (value != m_RuntimeMaxValue) { if (check && Application.isPlaying) { if (m_RuntimeMaxValueFirstChanged) { m_RuntimeMaxValueFirstChanged = false; } else { m_RuntimeLastMaxValue = m_RuntimeMaxValue; m_RuntimeMaxValueChanged = true; m_RuntimeMaxValueUpdateTime = Time.time; } m_RuntimeMaxValue = value; } else { m_RuntimeMaxValue = value; m_RuntimeLastMaxValue = value; m_RuntimeMaxValueUpdateTime = Time.time; m_RuntimeMaxValueChanged = false; } } } internal float GetCurrMinValue(float duration) { if (!Application.isPlaying) return m_RuntimeMinValue; if (m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return 0; if (!m_RuntimeMinValueChanged) return m_RuntimeMinValue; var time = Time.time - m_RuntimeMinValueUpdateTime; if (time == 0) return m_RuntimeMinValue; var total = duration / 1000; if (duration > 0 && time <= total) { var curr = Mathf.Lerp(m_RuntimeLastMinValue, m_RuntimeMinValue, time / total); return curr; } else { m_RuntimeMinValueChanged = false; return m_RuntimeMinValue; } } internal float GetCurrMaxValue(float duration) { if (!Application.isPlaying) return m_RuntimeMaxValue; if (m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return 0; if (!m_RuntimeMaxValueChanged) return m_RuntimeMaxValue; var time = Time.time - m_RuntimeMaxValueUpdateTime; if (time == 0) return m_RuntimeMaxValue; var total = duration / 1000; if (duration > 0 && time < total) { var curr = Mathf.Lerp(m_RuntimeLastMaxValue, m_RuntimeMaxValue, time / total); return curr; } else { m_RuntimeMaxValueChanged = false; return m_RuntimeMaxValue; } } public bool IsValueChanging(float duration) { if (!Application.isPlaying) return false; if (GetCurrMinValue(duration) != m_RuntimeMinValue || GetCurrMaxValue(duration) != m_RuntimeMaxValue) { return true; } else { return false; } } public float GetLogValue(float value) { if (value <= 0) return 0; return logBaseE ? Mathf.Log(value) : Mathf.Log(value, logBase); } public override void ParseJsonData(string jsonData) { if (string.IsNullOrEmpty(jsonData) || !m_DataFromJson) return; m_Data = ChartHelper.ParseStringFromString(jsonData); } } /// /// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis, /// one on the bottom and another on the top. /// 直角坐标系 grid 中的 x 轴,单个 grid 组件最多只能放上下两个 x 轴。 /// [System.Serializable] public class XAxis : Axis { public static XAxis defaultXAxis { get { var axis = new XAxis { m_Show = true, m_Type = AxisType.Category, m_Min = 0, m_Max = 0, m_SplitNumber = 5, m_BoundaryGap = true, m_Data = new List() { "x1","x2","x3","x4","x5" } }; axis.splitLine.show = false; axis.splitLine.lineStyle.type = LineStyle.Type.Dashed; axis.axisLabel.textLimit.enable = true; return axis; } } } /// /// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis, /// one on the bottom and another on the top. /// 直角坐标系 grid 中的 y 轴,单个 grid 组件最多只能放左右两个 y 轴 /// [System.Serializable] public class YAxis : Axis { public static YAxis defaultYAxis { get { var axis = new YAxis { m_Show = true, m_Type = AxisType.Value, m_Min = 0, m_Max = 0, m_SplitNumber = 5, m_BoundaryGap = false, m_Data = new List(5), }; axis.splitLine.show = true; axis.splitLine.lineStyle.type = LineStyle.Type.Dashed; axis.axisLabel.textLimit.enable = false; return axis; } } } }