using System; /******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using UnityEngine; using UnityEngine.UI; namespace XCharts { [AddComponentMenu("XCharts/GaugeChart", 19)] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] public class GaugeChart : BaseChart { private static readonly string s_AxisLabelObjectName = "axis_label"; private bool m_UpdateTitleText = false; private bool m_UpdateLabelText = false; protected override void Awake() { base.Awake(); InitAxisLabel(); } protected override void Start() { base.Start(); foreach (var serie in m_Series.list) { TitleStyleHelper.CheckTitle(serie, ref m_ReinitTitle, ref m_UpdateTitleText); SerieLabelHelper.CheckLabel(serie, ref m_ReinitLabel, ref m_UpdateLabelText); } UpdateAxisLabel(); } protected override void Update() { base.Update(); if (m_UpdateTitleText) { m_UpdateTitleText = false; TitleStyleHelper.UpdateTitleText(m_Series); } if (m_UpdateLabelText) { m_UpdateLabelText = false; SerieLabelHelper.UpdateLabelText(m_Series, m_ThemeInfo); UpdateAxisLabel(); } } #if UNITY_EDITOR protected override void Reset() { base.Reset(); RemoveData(); m_Title.text = "GuageChart"; var serie = AddSerie(SerieType.Gauge, "serie1"); serie.min = 0; serie.max = 100; serie.startAngle = -125; serie.endAngle = 125; serie.center[0] = 0.5f; serie.center[1] = 0.5f; serie.radius[0] = 80; serie.splitNumber = 5; serie.animation.dataChangeEnable = true; serie.titleStyle.show = true; serie.titleStyle.textStyle.offset = new Vector2(0, 20); serie.label.show = true; serie.label.offset = new Vector3(0, -30); serie.itemStyle.show = true; serie.gaugeAxis.axisLabel.show = true; serie.gaugeAxis.axisLabel.margin = 18; AddData(0, UnityEngine.Random.Range(10, 90), "title"); InitAxisLabel(); } #endif private void InitAxisLabel() { var labelObject = ChartHelper.AddObject(s_AxisLabelObjectName, transform, Vector2.zero, Vector2.zero, Vector2.zero, new Vector2(chartWidth, chartHeight)); SerieLabelPool.ReleaseAll(labelObject.transform); for (int i = 0; i < m_Series.Count; i++) { var serie = m_Series.list[i]; var serieLabel = serie.gaugeAxis.axisLabel; serie.gaugeAxis.ClearLabelObject(); var count = serie.splitNumber > 36 ? 36 : (serie.splitNumber + 1); var startAngle = serie.startAngle; for (int j = 0; j < count; j++) { var textName = ChartCached.GetSerieLabelName(s_SerieLabelObjectName, i, j); var color = Color.grey; var labelObj = SerieLabelPool.Get(textName, labelObject.transform, serieLabel, m_ThemeInfo.font, color, 100, 100); var iconImage = labelObj.transform.Find("Icon").GetComponent(); var isAutoSize = serieLabel.backgroundWidth == 0 || serieLabel.backgroundHeight == 0; var item = new LabelObject(); item.SetLabel(labelObj, isAutoSize, serieLabel.paddingLeftRight, serieLabel.paddingTopBottom); item.SetIcon(iconImage); item.SetIconActive(false); serie.gaugeAxis.AddLabelObject(item); } UpdateAxisLabel(serie); } } protected override void DrawChart(VertexHelper vh) { base.DrawChart(vh); DrawData(vh); } protected override void OnThemeChanged() { base.OnThemeChanged(); } private void DrawData(VertexHelper vh) { for (int i = 0; i < m_Series.Count; i++) { var serie = m_Series.list[i]; if (serie.type != SerieType.Gauge) continue; DrawGauge(vh, serie); } } private void DrawGauge(VertexHelper vh, Serie serie) { serie.UpdateCenter(chartWidth, chartHeight); var destAngle = GetCurrAngle(serie, true); serie.animation.InitProgress(0, serie.startAngle, destAngle); var currAngle = serie.animation.IsFinish() ? GetCurrAngle(serie, false) : serie.animation.GetCurrDetail(); DrawProgressBar(vh, serie, currAngle); DrawStageColor(vh, serie); DrawLineStyle(vh, serie); DrawAxisTick(vh, serie); DrawPointer(vh, serie, currAngle); TitleStyleHelper.CheckTitle(serie, ref m_ReinitTitle, ref m_UpdateTitleText); SerieLabelHelper.CheckLabel(serie, ref m_ReinitLabel, ref m_UpdateLabelText); CheckAnimation(serie); if (!serie.animation.IsFinish()) { serie.animation.CheckProgress(destAngle - serie.startAngle); RefreshChart(); } else if (NeedRefresh(serie)) { RefreshChart(); } } private void DrawProgressBar(VertexHelper vh, Serie serie, float currAngle) { if (serie.gaugeType != GaugeType.ProgressBar) return; if (!serie.gaugeAxis.show || !serie.gaugeAxis.axisLine.show) return; var color = serie.gaugeAxis.GetAxisLineColor(m_ThemeInfo, serie.index); var backgroundColor = serie.gaugeAxis.GetAxisLineBackgroundColor(m_ThemeInfo, serie.index); var outsideRadius = serie.runtimeInsideRadius + serie.gaugeAxis.axisLine.width; var borderWidth = serie.itemStyle.borderWidth; var borderColor = serie.itemStyle.borderColor; ChartDrawer.DrawDoughnut(vh, serie.runtimeCenterPos, serie.runtimeInsideRadius, outsideRadius, backgroundColor, backgroundColor, Color.clear, serie.startAngle, serie.endAngle, 0, Color.clear, 0, m_Settings.cicleSmoothness, serie.roundCap); ChartDrawer.DrawDoughnut(vh, serie.runtimeCenterPos, serie.runtimeInsideRadius, outsideRadius, color, color, Color.clear, serie.startAngle, currAngle, 0, Color.clear, 0, m_Settings.cicleSmoothness, serie.roundCap); } private void DrawStageColor(VertexHelper vh, Serie serie) { if (serie.gaugeType != GaugeType.Pointer) return; if (!serie.gaugeAxis.show || !serie.gaugeAxis.axisLine.show) return; var totalAngle = serie.endAngle - serie.startAngle; var tempStartAngle = serie.startAngle; var tempEndAngle = serie.startAngle; var outsideRadius = serie.runtimeInsideRadius + serie.gaugeAxis.axisLine.width; serie.gaugeAxis.runtimeStageAngle.Clear(); for (int i = 0; i < serie.gaugeAxis.axisLine.stageColor.Count; i++) { var stageColor = serie.gaugeAxis.axisLine.stageColor[i]; tempEndAngle = serie.startAngle + totalAngle * stageColor.percent; serie.gaugeAxis.runtimeStageAngle.Add(tempEndAngle); ChartDrawer.DrawDoughnut(vh, serie.runtimeCenterPos, serie.runtimeInsideRadius, outsideRadius, stageColor.color, stageColor.color, Color.clear, tempStartAngle, tempEndAngle, 0, Color.clear, 0, m_Settings.cicleSmoothness); tempStartAngle = tempEndAngle; } } private void DrawPointer(VertexHelper vh, Serie serie, float currAngle) { if (!serie.gaugePointer.show) return; var pointerColor = serie.gaugeAxis.GetPointerColor(m_ThemeInfo, serie.index, currAngle, serie.itemStyle); var pointerToColor = serie.itemStyle.toColor != Color.clear ? serie.itemStyle.toColor : pointerColor; var len = serie.gaugePointer.length < 1 && serie.gaugePointer.length > -1 ? serie.runtimeInsideRadius * serie.gaugePointer.length : serie.gaugePointer.length; var p1 = ChartHelper.GetPosition(serie.runtimeCenterPos, currAngle, len); var p2 = ChartHelper.GetPosition(serie.runtimeCenterPos, currAngle + 180, serie.gaugePointer.width); var p3 = ChartHelper.GetPosition(serie.runtimeCenterPos, currAngle - 90, serie.gaugePointer.width / 2); var p4 = ChartHelper.GetPosition(serie.runtimeCenterPos, currAngle + 90, serie.gaugePointer.width / 2); ChartDrawer.DrawTriangle(vh, p2, p3, p1, pointerColor, pointerColor, pointerToColor); ChartDrawer.DrawTriangle(vh, p4, p2, p1, pointerColor, pointerColor, pointerToColor); } private void DrawLineStyle(VertexHelper vh, Serie serie) { if (serie.gaugeType != GaugeType.Pointer) return; if (!serie.gaugeAxis.show || !serie.gaugeAxis.splitLine.show) return; if (serie.splitNumber <= 0) return; var splitLine = serie.gaugeAxis.splitLine; var totalAngle = serie.endAngle - serie.startAngle; var diffAngle = totalAngle / serie.splitNumber; var outsideRadius = serie.runtimeInsideRadius + serie.gaugeAxis.axisLine.width; var insideRadius = outsideRadius - splitLine.length; var lineWidth = splitLine.lineStyle.width; for (int i = 0; i < serie.splitNumber + 1; i++) { var angle = serie.startAngle + i * diffAngle; var lineColor = serie.gaugeAxis.GetSplitLineColor(m_ThemeInfo, serie.index, angle); var p1 = ChartHelper.GetPosition(serie.runtimeCenterPos, angle, insideRadius); var p2 = ChartHelper.GetPosition(serie.runtimeCenterPos, angle, outsideRadius); ChartDrawer.DrawLine(vh, p1, p2, lineWidth, lineColor); } } private void DrawAxisTick(VertexHelper vh, Serie serie) { if (serie.gaugeType != GaugeType.Pointer) return; if (!serie.gaugeAxis.show || !serie.gaugeAxis.axisTick.show) return; if (serie.splitNumber <= 0) return; var axisTick = serie.gaugeAxis.axisTick; var totalAngle = serie.endAngle - serie.startAngle; var diffAngle = totalAngle / serie.splitNumber; var outsideRadius = serie.runtimeInsideRadius + serie.gaugeAxis.axisLine.width; var insideRadius = outsideRadius - (axisTick.length < 1 ? serie.gaugeAxis.axisLine.width * axisTick.length : axisTick.length); var lineWidth = axisTick.lineStyle.width; for (int i = 0; i < serie.splitNumber; i++) { for (int j = 1; j < axisTick.splitNumber; j++) { var angle = serie.startAngle + i * diffAngle + j * (diffAngle / axisTick.splitNumber); var lineColor = serie.gaugeAxis.GetSplitLineColor(m_ThemeInfo, serie.index, angle); var p1 = ChartHelper.GetPosition(serie.runtimeCenterPos, angle, insideRadius); var p2 = ChartHelper.GetPosition(serie.runtimeCenterPos, angle, outsideRadius); ChartDrawer.DrawLine(vh, p1, p2, lineWidth, lineColor); } } } private bool NeedRefresh(Serie serie) { if (serie.type == SerieType.Gauge) { var serieData = serie.GetSerieData(0); if (serieData != null) { var destValue = serieData.GetData(1); var currValue = serieData.GetCurrData(1, serie.animation.GetUpdateAnimationDuration()); return destValue != currValue; } } return false; } private void DrawRoundCap(VertexHelper vh, Serie serie, float angle, Color color, bool invert = false) { var radius = serie.gaugeAxis.axisLine.width / 2; var len = serie.runtimeInsideRadius + radius; var pos = ChartHelper.GetPosition(serie.runtimeCenterPos, angle, len); var startAngle = invert ? angle + 180 : angle; var endAngle = invert ? angle + 360 : angle + 180; ChartDrawer.DrawSector(vh, pos, radius, color, startAngle, endAngle); } private void CheckAnimation(Serie serie) { var serieData = serie.GetSerieData(0); if (serieData != null) { var value = serieData.GetCurrData(1, serie.animation.GetUpdateAnimationDuration()); var data = serieData.GetData(1); if (value != data) m_RefreshChart = true; } } private void UpdateAxisLabel(Serie serie) { var show = serie.gaugeAxis.show && serie.gaugeAxis.axisLabel.show; serie.gaugeAxis.SetLabelObjectActive(show); if (!show) { return; } var count = serie.splitNumber > 36 ? 36 : serie.splitNumber; var startAngle = serie.startAngle; var totalAngle = serie.endAngle - serie.startAngle; var totalValue = serie.max - serie.min; var diffAngle = totalAngle / count; var diffValue = totalValue / count; var radius = serie.runtimeInsideRadius - serie.gaugeAxis.axisLabel.margin; var serieData = serie.GetSerieData(0); var dataName = serieData != null ? serieData.name : null; var customLabelText = serie.gaugeAxis.axisLabelText; for (int j = 0; j <= count; j++) { var angle = serie.startAngle + j * diffAngle; var value = serie.min + j * diffValue; var pos = ChartHelper.GetPosition(serie.runtimeCenterPos, angle, radius); var text = customLabelText != null && j < customLabelText.Count ? customLabelText[j] : serie.gaugeAxis.axisLabel.GetFormatterContent(serie.name, dataName, value, totalValue); serie.gaugeAxis.SetLabelObjectText(j, text); serie.gaugeAxis.SetLabelObjectPosition(j, pos); } } private void UpdateAxisLabel() { foreach (var serie in m_Series.list) { if (serie.type == SerieType.Gauge) { UpdateAxisLabel(serie); } } } private float GetCurrAngle(Serie serie, bool dest) { if (serie.animation.HasFadeOut()) { return serie.animation.GetCurrDetail(); } float rangeValue = serie.max - serie.min; float rangeAngle = serie.endAngle - serie.startAngle; float value = 0; float angle = serie.startAngle; if (serie.dataCount > 0) { var serieData = serie.data[0]; serieData.labelPosition = serie.runtimeCenterPos + serie.label.offset; value = dest ? serieData.GetData(1) : serieData.GetCurrData(1, serie.animation.GetUpdateAnimationDuration()); value = Mathf.Clamp(value, serie.min, serie.max); } if (rangeValue > 0) { angle += rangeAngle * value / rangeValue; } return angle; } protected override void OnRefreshLabel() { //TODO: } } }