/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System;
using UnityEngine;
namespace XCharts
{
public class ChartComponent
{
[NonSerialized] protected bool m_VertsDirty;
[NonSerialized] protected bool m_ComponentDirty;
[NonSerialized] protected Painter m_Painter;
///
/// 图表重绘标记。
///
public virtual bool vertsDirty { get { return m_VertsDirty; } }
///
/// 组件重新初始化标记。
///
public virtual bool componentDirty { get { return m_ComponentDirty; } }
///
/// 需要重绘图表或重新初始化组件。
///
public bool anyDirty { get { return vertsDirty || componentDirty; } }
public Painter painter { get { return m_Painter; } set { m_Painter = value; } }
public Action refreshComponent { get; set; }
public GameObject gameObject { get; set; }
public virtual void SetVerticesDirty()
{
m_VertsDirty = true;
}
public virtual void ClearVerticesDirty()
{
m_VertsDirty = false;
}
public virtual void SetComponentDirty()
{
m_ComponentDirty = true;
}
public virtual void ClearComponentDirty()
{
m_ComponentDirty = false;
}
public virtual void ClearDirty()
{
ClearVerticesDirty();
ClearComponentDirty();
}
public virtual void SetAllDirty()
{
SetVerticesDirty();
SetComponentDirty();
}
}
public class MainComponent : ChartComponent
{
}
public class SubComponent : ChartComponent
{
}
}