using UnityEngine; namespace XCharts { [System.Serializable] public class Scatter { [SerializeField] private string m_Name; [SerializeField] private float m_InsideRadius; [SerializeField] private float m_OutsideRadius; [SerializeField] private float m_TooltipExtraRadius; public string name { get { return m_Name; } set { m_Name = value; } } public static Scatter defaultScatter { get { var scatter = new Scatter { }; return scatter; } } } }