using UnityEngine;
namespace XCharts
{
public class VesselContext : MainComponentContext
{
///
/// the runtime center position of vessel.
/// 运行时中心点。
///
public Vector3 center { get; internal set; }
///
/// the runtime radius of vessel.
/// 运行时半径。
///
public float radius { get; internal set; }
///
/// The actual radius after deducting shapeWidth and gap.
/// 运行时内半径。扣除厚度和间隙后的实际半径。
///
public float innerRadius { get; internal set; }
public float width { get; set; }
public float height { get; set; }
public bool isPointerEnter { get; set; }
}
}