/******************************************/ /* */ /* Copyright (c) 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace XCharts { /// /// The axis in rectangular coordinate. /// 直角坐标系的坐标轴组件。 /// [System.Serializable] public class Axis : MainComponent { /// /// the type of axis. /// 坐标轴类型。 /// public enum AxisType { /// /// Numerical axis, suitable for continuous data. /// 数值轴。适用于连续数据。 /// Value, /// /// Category axis, suitable for discrete category data. Data should only be set via data for this type. /// 类目轴。适用于离散的类目数据,为该类型时必须通过 data 设置类目数据。 /// Category, /// /// Log axis, suitable for log data. /// 对数轴。适用于对数数据。 /// Log, /// /// Time axis, suitable for continuous time series data. /// 时间轴。适用于连续的时序数据。 /// Time } /// /// the type of axis min and max value. /// 坐标轴最大最小刻度显示类型。 /// public enum AxisMinMaxType { /// /// 0 - maximum. /// 0-最大值。 /// Default, /// /// minimum - maximum. /// 最小值-最大值。 /// MinMax, /// /// Customize the minimum and maximum. /// 自定义最小值最大值。 /// Custom } /// /// the position of axis in grid. /// 坐标轴在Grid中的位置 /// public enum AxisPosition { Left, Right, Bottom, Top } [SerializeField] protected bool m_Show = true; [SerializeField] protected AxisType m_Type; [SerializeField] protected AxisMinMaxType m_MinMaxType; [SerializeField] protected int m_GridIndex; [SerializeField] protected int m_PolarIndex; [SerializeField] protected AxisPosition m_Position; [SerializeField] protected float m_Offset; [SerializeField] protected float m_Min; [SerializeField] protected float m_Max; [SerializeField] protected int m_SplitNumber = 5; [SerializeField] protected float m_Interval = 0; [SerializeField] protected bool m_BoundaryGap = true; [SerializeField] protected int m_MaxCache = 0; [SerializeField] protected float m_LogBase = 10; [SerializeField] protected bool m_LogBaseE = false; [SerializeField] protected int m_CeilRate = 0; [SerializeField] protected bool m_Inverse = false; [SerializeField] private bool m_Clockwise = true; [SerializeField] private bool m_InsertDataToHead; [SerializeField] private IconStyle m_IconStyle = new IconStyle(); [SerializeField] protected List m_Icons = new List(); [SerializeField] protected List m_Data = new List(); [SerializeField] protected AxisLine m_AxisLine = AxisLine.defaultAxisLine; [SerializeField] protected AxisName m_AxisName = AxisName.defaultAxisName; [SerializeField] protected AxisTick m_AxisTick = AxisTick.defaultTick; [SerializeField] protected AxisLabel m_AxisLabel = AxisLabel.defaultAxisLabel; [SerializeField] protected AxisSplitLine m_SplitLine = AxisSplitLine.defaultSplitLine; [SerializeField] protected AxisSplitArea m_SplitArea = AxisSplitArea.defaultSplitArea; [NonSerialized] private double m_MinMaxValueRange; [NonSerialized] private bool m_NeedUpdateFilterData; /// /// Whether to show axis. /// 是否显示坐标轴。 /// public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetAllDirty(); } } /// /// the type of axis. /// 坐标轴类型。 /// public AxisType type { get { return m_Type; } set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetAllDirty(); } } /// /// the type of axis minmax. /// 坐标轴刻度最大最小值显示类型。 /// public AxisMinMaxType minMaxType { get { return m_MinMaxType; } set { if (PropertyUtil.SetStruct(ref m_MinMaxType, value)) SetAllDirty(); } } /// /// The index of the grid on which the axis are located, by default, is in the first grid. /// 坐标轴所在的 grid 的索引,默认位于第一个 grid。 /// public int gridIndex { get { return m_GridIndex; } set { if (PropertyUtil.SetStruct(ref m_GridIndex, value)) SetAllDirty(); } } /// /// The index of the polar on which the axis are located, by default, is in the first polar. /// 坐标轴所在的 ploar 的索引,默认位于第一个 polar。 /// public int polarIndex { get { return m_PolarIndex; } set { if (PropertyUtil.SetStruct(ref m_PolarIndex, value)) SetAllDirty(); } } /// /// the position of axis in grid. /// 坐标轴在Grid中的位置。 /// public AxisPosition position { get { return m_Position; } set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetAllDirty(); } } /// /// the offset of axis from the default position. Useful when the same position has multiple axes. /// 坐标轴相对默认位置的偏移。在相同position有多个坐标轴时有用。 /// public float offset { get { return m_Offset; } set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetAllDirty(); } } /// /// The minimun value of axis.Valid when `minMaxType` is `Custom` /// 设定的坐标轴刻度最小值,当minMaxType为Custom时有效。 /// public float min { get { return m_Min; } set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetAllDirty(); } } /// /// The maximum value of axis.Valid when `minMaxType` is `Custom` /// 设定的坐标轴刻度最大值,当minMaxType为Custom时有效。 /// public float max { get { return m_Max; } set { if (PropertyUtil.SetStruct(ref m_Max, value)) SetAllDirty(); } } /// /// Number of segments that the axis is split into. /// 坐标轴的分割段数。 /// public int splitNumber { get { return m_SplitNumber; } set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value)) SetAllDirty(); } } /// /// Compulsively set segmentation interval for axis.This is unavailable for category axis. /// 强制设置坐标轴分割间隔。无法在类目轴中使用。 /// public float interval { get { return m_Interval; } set { if (PropertyUtil.SetStruct(ref m_Interval, value)) SetAllDirty(); } } /// /// The boundary gap on both sides of a coordinate axis, which is valid only for category axis with type: 'Category'. /// 坐标轴两边是否留白。只对类目轴有效。 /// public bool boundaryGap { get { return IsCategory() ? m_BoundaryGap : false; } set { if (PropertyUtil.SetStruct(ref m_BoundaryGap, value)) SetAllDirty(); } } /// /// Base of logarithm, which is valid only for numeric axes with type: 'Log'. /// 对数轴的底数,只在对数轴(type:'Log')中有效。 /// public float logBase { get { return m_LogBase; } set { if (value <= 0 || value == 1) value = 10; if (PropertyUtil.SetStruct(ref m_LogBase, value)) SetAllDirty(); } } /// /// On the log axis, if base e is the natural number, and is true, logBase fails. /// 对数轴是否以自然数 e 为底数,为 true 时 logBase 失效。 /// public bool logBaseE { get { return m_LogBaseE; } set { if (PropertyUtil.SetStruct(ref m_LogBaseE, value)) SetAllDirty(); } } /// /// The max number of axis data cache. /// The first data will be remove when the size of axis data is larger then maxCache. /// 可缓存的最大数据量。默认为0没有限制,大于0时超过指定值会移除旧数据再插入新数据。 /// public int maxCache { get { return m_MaxCache; } set { if (PropertyUtil.SetStruct(ref m_MaxCache, value < 0 ? 0 : value)) SetAllDirty(); } } /// /// The ratio of maximum and minimum values rounded upward. The default is 0, which is automatically calculated. /// 最大最小值向上取整的倍率。默认为0时自动计算。 /// public int ceilRate { get { return m_CeilRate; } set { if (PropertyUtil.SetStruct(ref m_CeilRate, value < 0 ? 0 : value)) SetAllDirty(); } } /// /// Whether the axis are reversed or not. Invalid in `Category` axis. /// 是否反向坐标轴。在类目轴中无效。 /// public bool inverse { get { return m_Inverse; } set { if (m_Type == AxisType.Value && PropertyUtil.SetStruct(ref m_Inverse, value)) SetAllDirty(); } } /// /// Whether the positive position of axis is in clockwise. True for clockwise by default. /// 刻度增长是否按顺时针,默认顺时针。 /// public bool clockwise { get { return m_Clockwise; } set { if (PropertyUtil.SetStruct(ref m_Clockwise, value)) SetAllDirty(); } } /// /// Category data, available in type: 'Category' axis. /// 类目数据,在类目轴(type: 'category')中有效。 /// public List data { get { return m_Data; } set { if (value != null) { m_Data = value; SetAllDirty(); } } } /// /// 类目数据对应的图标。 /// public List icons { get { return m_Icons; } set { if (value != null) { m_Icons = value; SetAllDirty(); } } } /// /// axis Line. /// 坐标轴轴线。 /// /// public AxisLine axisLine { get { return m_AxisLine; } set { if (value != null) { m_AxisLine = value; SetVerticesDirty(); } } } /// /// axis name. /// 坐标轴名称。 /// public AxisName axisName { get { return m_AxisName; } set { if (value != null) { m_AxisName = value; SetComponentDirty(); } } } /// /// axis tick. /// 坐标轴刻度。 /// public AxisTick axisTick { get { return m_AxisTick; } set { if (value != null) { m_AxisTick = value; SetVerticesDirty(); } } } /// /// axis label. /// 坐标轴刻度标签。 /// public AxisLabel axisLabel { get { return m_AxisLabel; } set { if (value != null) { m_AxisLabel = value; SetComponentDirty(); } } } /// /// axis split line. /// 坐标轴分割线。 /// public AxisSplitLine splitLine { get { return m_SplitLine; } set { if (value != null) { m_SplitLine = value; SetVerticesDirty(); } } } /// /// axis split area. /// 坐标轴分割区域。 /// public AxisSplitArea splitArea { get { return m_SplitArea; } set { if (value != null) { m_SplitArea = value; SetVerticesDirty(); } } } /// /// Whether to add new data at the head or at the end of the list. /// 添加新数据时是在列表的头部还是尾部加入。 /// public bool insertDataToHead { get { return m_InsertDataToHead; } set { if (PropertyUtil.SetStruct(ref m_InsertDataToHead, value)) SetAllDirty(); } } /// /// 图标样式。 /// public IconStyle iconStyle { get { return m_IconStyle; } set { if (PropertyUtil.SetClass(ref m_IconStyle, value)) SetAllDirty(); } } public override bool vertsDirty { get { return m_VertsDirty || axisLine.anyDirty || axisTick.anyDirty || splitLine.anyDirty || splitArea.anyDirty; } } public override bool componentDirty { get { return m_ComponentDirty || axisName.anyDirty || axisLabel.anyDirty; } } public override void ClearComponentDirty() { base.ClearComponentDirty(); axisName.ClearComponentDirty(); axisLabel.ClearComponentDirty(); } public override void ClearVerticesDirty() { base.ClearVerticesDirty(); axisLine.ClearVerticesDirty(); axisTick.ClearVerticesDirty(); splitLine.ClearVerticesDirty(); splitArea.ClearVerticesDirty(); } public int index { get; internal set; } public List runtimeAxisLabelList { get { return m_AxisLabelList; } set { m_AxisLabelList = value; } } /// /// the current minimun value. /// 当前最小值。 /// public double runtimeMinValue { get { return m_RuntimeMinValue; } internal set { m_RuntimeMinValue = value; m_RuntimeLastMinValue = value; m_RuntimeMinValueUpdateTime = Time.time; m_RuntimeMinValueChanged = true; } } /// /// the current maximum value. /// 当前最大值。 /// public double runtimeMaxValue { get { return m_RuntimeMaxValue; } internal set { m_RuntimeMaxValue = value; m_RuntimeLastMaxValue = value; m_RuntimeMaxValueUpdateTime = Time.time; m_RuntimeMaxValueChanged = false; } } /// /// the x offset of zero position. /// 坐标轴原点在X轴的偏移。 /// public float runtimeZeroXOffset { get; internal set; } /// /// the y offset of zero position. /// 坐标轴原点在Y轴的偏移。 /// public float runtimeZeroYOffset { get; internal set; } public int runtimeMinLogIndex { get { return logBaseE ? (int)Math.Log(runtimeMinValue) : (int)Math.Log(runtimeMinValue, logBase); } } public int runtimeMaxLogIndex { get { return logBaseE ? (int)Math.Log(runtimeMaxValue) : (int)Math.Log(runtimeMaxValue, logBase); } } public bool runtimeLastCheckInverse { get; set; } public double runtimeMinMaxRange { get { return m_MinMaxValueRange; } set { m_MinMaxValueRange = value; } } public List runtimeData { get { return m_RuntimeData; } } public float runtimeScaleWidth { get; internal set; } private int filterStart; private int filterEnd; private int filterMinShow; private List filterData; private List m_AxisLabelList = new List(); private GameObject m_TooltipLabel; private ChartText m_TooltipLabelText; private RectTransform m_TooltipLabelRect; private double m_RuntimeMinValue; private double m_RuntimeLastMinValue; private bool m_RuntimeMinValueChanged; private float m_RuntimeMinValueUpdateTime; private double m_RuntimeMaxValue; private double m_RuntimeLastMaxValue; private bool m_RuntimeMaxValueChanged; private float m_RuntimeMaxValueUpdateTime; private bool m_RuntimeMinValueFirstChanged = true; private bool m_RuntimeMaxValueFirstChanged = true; protected List m_RuntimeData = new List(); public Axis Clone() { var axis = new Axis(); axis.show = show; axis.type = type; axis.gridIndex = 0; axis.minMaxType = minMaxType; axis.min = min; axis.max = max; axis.splitNumber = splitNumber; axis.interval = interval; axis.boundaryGap = boundaryGap; axis.maxCache = maxCache; axis.logBase = logBase; axis.logBaseE = logBaseE; axis.ceilRate = ceilRate; axis.insertDataToHead = insertDataToHead; axis.iconStyle = iconStyle.Clone(); axis.axisLine = axisLine.Clone(); axis.axisName = axisName.Clone(); axis.axisTick = axisTick.Clone(); axis.axisLabel = axisLabel.Clone(); axis.splitLine = splitLine.Clone(); axis.splitArea = splitArea.Clone(); axis.icons = new List(); axis.data = new List(); ChartHelper.CopyList(axis.data, data); return axis; } public override void SetComponentDirty() { m_NeedUpdateFilterData = true; base.SetComponentDirty(); } public void Copy(Axis axis) { show = axis.show; type = axis.type; minMaxType = axis.minMaxType; gridIndex = axis.gridIndex; min = axis.min; max = axis.max; splitNumber = axis.splitNumber; interval = axis.interval; boundaryGap = axis.boundaryGap; maxCache = axis.maxCache; logBase = axis.logBase; logBaseE = axis.logBaseE; ceilRate = axis.ceilRate; insertDataToHead = axis.insertDataToHead; iconStyle.Copy(axis.iconStyle); axisLine.Copy(axis.axisLine); axisName.Copy(axis.axisName); axisTick.Copy(axis.axisTick); axisLabel.Copy(axis.axisLabel); splitLine.Copy(axis.splitLine); splitArea.Copy(axis.splitArea); ChartHelper.CopyList(data, axis.data); ChartHelper.CopyList(icons, axis.icons); } /// /// 清空类目数据 /// public void ClearData() { m_Data.Clear(); m_Icons.Clear(); m_RuntimeData.Clear(); SetAllDirty(); } /// /// 是否为类目轴。 /// /// public bool IsCategory() { return type == AxisType.Category; } /// /// 是否为数值轴。 /// /// public bool IsValue() { return type == AxisType.Value; } /// /// 是否为对数轴。 /// /// public bool IsLog() { return type == AxisType.Log; } /// /// 是否为时间轴。 /// public bool IsTime() { return type == AxisType.Time; } public void SetNeedUpdateFilterData() { m_NeedUpdateFilterData = true; } /// /// 添加一个类目到类目数据列表 /// /// public void AddData(string category) { if (maxCache > 0) { while (m_Data.Count >= maxCache) { m_NeedUpdateFilterData = true; m_Data.RemoveAt(m_InsertDataToHead ? m_Data.Count - 1 : 0); } } if (m_InsertDataToHead) m_Data.Insert(0, category); else m_Data.Add(category); SetAllDirty(); } /// /// 更新类目数据 /// /// /// public void UpdateData(int index, string category) { if (index >= 0 && index < m_Data.Count) { m_Data[index] = category; SetComponentDirty(); } } /// /// 添加图标 /// /// public void AddIcon(Sprite icon) { if (maxCache > 0) { while (m_Icons.Count > maxCache) { m_Icons.RemoveAt(m_InsertDataToHead ? m_Icons.Count - 1 : 0); } } if (m_InsertDataToHead) m_Icons.Insert(0, icon); else m_Icons.Add(icon); SetAllDirty(); } /// /// 更新图标 /// /// /// public void UpdateIcon(int index, Sprite icon) { if (index >= 0 && index < m_Icons.Count) { m_Icons[index] = icon; SetComponentDirty(); } } /// /// 获得指定索引的类目数据 /// /// /// public string GetData(int index) { if (index >= 0 && index < m_Data.Count) return m_Data[index]; else return null; } /// /// 获得在dataZoom范围内指定索引的类目数据 /// /// 类目数据索引 /// 区域缩放 /// public string GetData(int index, DataZoom dataZoom) { var showData = GetDataList(dataZoom); if (index >= 0 && index < showData.Count) return showData[index]; else return ""; } public Sprite GetIcon(int index) { if (index >= 0 && index < m_Icons.Count) return m_Icons[index]; else return null; } /// /// 获得指定区域缩放的类目数据列表 /// /// 区域缩放 /// internal List GetDataList(DataZoom dataZoom) { if (dataZoom != null && dataZoom.enable && dataZoom.IsContainsAxis(this)) { UpdateFilterData(dataZoom); return filterData; } else { return m_Data.Count > 0 ? m_Data : m_RuntimeData; } } internal List GetDataList() { return m_Data.Count > 0 ? m_Data : m_RuntimeData; } private List emptyFliter = new List(); /// /// 更新dataZoom对应的类目数据列表 /// /// internal void UpdateFilterData(DataZoom dataZoom) { if (dataZoom != null && dataZoom.enable && dataZoom.IsContainsAxis(this)) { var data = GetDataList(); var range = Mathf.RoundToInt(data.Count * (dataZoom.end - dataZoom.start) / 100); if (range <= 0) range = 1; int start = 0, end = 0; if (dataZoom.runtimeInvert) { end = Mathf.CeilToInt(data.Count * dataZoom.end / 100); start = end - range; if (start < 0) start = 0; } else { start = Mathf.FloorToInt(data.Count * dataZoom.start / 100); end = start + range; if (end > data.Count) end = data.Count; } if (start != filterStart || end != filterEnd || dataZoom.minShowNum != filterMinShow || m_NeedUpdateFilterData) { filterStart = start; filterEnd = end; filterMinShow = dataZoom.minShowNum; m_NeedUpdateFilterData = false; if (data.Count > 0) { if (range < dataZoom.minShowNum) { if (dataZoom.minShowNum > data.Count) range = data.Count; else range = dataZoom.minShowNum; } filterData = data.GetRange(start, range); } else { filterData = data; } } else if (end == 0) { filterData = emptyFliter; } } } /// /// 获得类目数据个数 /// /// /// internal int GetDataNumber(DataZoom dataZoom) { return GetDataList(dataZoom).Count; } /// /// 更新刻度标签文字 /// /// internal void UpdateLabelText(float coordinateWidth, DataZoom dataZoom, bool forcePercent, float duration) { var minValue = GetCurrMinValue(duration); var maxValue = GetCurrMaxValue(duration); for (int i = 0; i < runtimeAxisLabelList.Count; i++) { if (runtimeAxisLabelList[i] != null) { var text = AxisHelper.GetLabelName(this, coordinateWidth, i, minValue, maxValue, dataZoom, forcePercent); runtimeAxisLabelList[i].SetText(text); } } } internal void SetTooltipLabel(GameObject label) { m_TooltipLabel = label; m_TooltipLabelRect = label.GetComponent(); m_TooltipLabelText = new ChartText(label); ChartHelper.SetActive(m_TooltipLabel, true); } internal void SetTooltipLabelColor(Color bgColor, Color textColor) { m_TooltipLabel.GetComponent().color = bgColor; m_TooltipLabelText.SetColor(textColor); } internal void SetTooltipLabelActive(bool flag) { if (m_TooltipLabel == null) return; ChartHelper.SetActive(m_TooltipLabel, flag); } internal void UpdateTooptipLabelText(string text) { if (m_TooltipLabelText != null) { m_TooltipLabelText.SetText(text); m_TooltipLabelRect.sizeDelta = new Vector2(m_TooltipLabelText.GetPreferredWidth() + 8, m_TooltipLabelText.GetPreferredHeight() + 8); } } internal void UpdateTooltipLabelPos(Vector2 pos) { if (m_TooltipLabel) { m_TooltipLabel.transform.localPosition = pos; } } internal void UpdateMinValue(double value, bool check) { if (value != m_RuntimeMaxValue) { if (check && Application.isPlaying) { if (m_RuntimeMinValueFirstChanged) { m_RuntimeMinValueFirstChanged = false; } else { m_RuntimeLastMinValue = m_RuntimeMinValue; m_RuntimeMinValueChanged = true; m_RuntimeMinValueUpdateTime = Time.time; } m_RuntimeMinValue = value; } else { m_RuntimeMinValue = value; m_RuntimeLastMinValue = value; m_RuntimeMinValueUpdateTime = Time.time; m_RuntimeMinValueChanged = true; } } } internal void UpdateMaxValue(double value, bool check) { if (value != m_RuntimeMaxValue) { if (check && Application.isPlaying) { if (m_RuntimeMaxValueFirstChanged) { m_RuntimeMaxValueFirstChanged = false; } else { m_RuntimeLastMaxValue = m_RuntimeMaxValue; m_RuntimeMaxValueChanged = true; m_RuntimeMaxValueUpdateTime = Time.time; } m_RuntimeMaxValue = value; } else { m_RuntimeMaxValue = value; m_RuntimeLastMaxValue = value; m_RuntimeMaxValueUpdateTime = Time.time; m_RuntimeMaxValueChanged = false; } } } public double GetCurrMinValue(float duration) { if (!Application.isPlaying) return m_RuntimeMinValue; if (m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return 0; if (!m_RuntimeMinValueChanged) return m_RuntimeMinValue; var time = Time.time - m_RuntimeMinValueUpdateTime; if (time == 0) return m_RuntimeMinValue; var total = duration / 1000; if (duration > 0 && time <= total) { var curr = MathUtil.Lerp(m_RuntimeLastMinValue, m_RuntimeMinValue, time / total); return curr; } else { m_RuntimeMinValueChanged = false; return m_RuntimeMinValue; } } public double GetCurrMaxValue(float duration) { if (!Application.isPlaying) return m_RuntimeMaxValue; if (m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return 0; if (!m_RuntimeMaxValueChanged) return m_RuntimeMaxValue; var time = Time.time - m_RuntimeMaxValueUpdateTime; if (time == 0) return m_RuntimeMaxValue; var total = duration / 1000; if (duration > 0 && time < total) { var curr = MathUtil.Lerp(m_RuntimeLastMaxValue, m_RuntimeMaxValue, time / total); return curr; } else { m_RuntimeMaxValueChanged = false; return m_RuntimeMaxValue; } } public bool IsValueChanging(float duration) { if (!Application.isPlaying) return false; if (GetCurrMinValue(duration) != m_RuntimeMinValue || GetCurrMaxValue(duration) != m_RuntimeMaxValue) { return true; } else { return false; } } public float GetLogValue(double value) { if (value <= 0 || value == 1) return 0; return logBaseE ? (float)Math.Log(value) : (float)Math.Log(value, logBase); } public bool IsLeft() { return position == AxisPosition.Left; } public bool IsRight() { return position == AxisPosition.Right; } public bool IsTop() { return position == AxisPosition.Top; } public bool IsBottom() { return position == AxisPosition.Bottom; } } /// /// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis, /// one on the bottom and another on the top. /// 直角坐标系 grid 中的 x 轴,单个 grid 组件最多只能放上下两个 x 轴。 /// [System.Serializable] public class XAxis : Axis { public static XAxis defaultXAxis { get { var axis = new XAxis { m_Show = true, m_Type = AxisType.Category, m_Min = 0, m_Max = 0, m_SplitNumber = 5, m_BoundaryGap = true, m_Position = AxisPosition.Bottom, m_Offset = 0, m_Data = new List() { "x1","x2","x3","x4","x5" }, m_Icons = new List(5), }; axis.splitLine.show = false; axis.splitLine.lineStyle.type = LineStyle.Type.None; axis.axisLabel.textLimit.enable = true; return axis; } } } /// /// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis, /// one on the bottom and another on the top. /// 直角坐标系 grid 中的 y 轴,单个 grid 组件最多只能放左右两个 y 轴 /// [System.Serializable] public class YAxis : Axis { public static YAxis defaultYAxis { get { var axis = new YAxis { m_Show = true, m_Type = AxisType.Value, m_Min = 0, m_Max = 0, m_SplitNumber = 5, m_BoundaryGap = false, m_Position = AxisPosition.Left, m_Data = new List(5), }; axis.splitLine.show = true; axis.splitLine.lineStyle.type = LineStyle.Type.None; axis.axisLabel.textLimit.enable = false; return axis; } } } /// /// Radial axis of polar coordinate. /// 极坐标系的径向轴。 /// [System.Serializable] public class RadiusAxis : Axis { public static RadiusAxis defaultRadiusAxis { get { var axis = new RadiusAxis { m_Show = true, m_Type = AxisType.Value, m_Min = 0, m_Max = 0, m_SplitNumber = 5, m_BoundaryGap = false, m_Data = new List(5), }; axis.splitLine.show = true; axis.splitLine.lineStyle.type = LineStyle.Type.Solid; axis.axisLabel.textLimit.enable = false; return axis; } } } /// /// Angle axis of Polar Coordinate. /// 极坐标系的角度轴。 /// [System.Serializable] public class AngleAxis : Axis { [SerializeField] private float m_StartAngle = 90; /// /// Starting angle of axis. 90 degrees by default, standing for top position of center. 0 degree stands for right position of center. /// 起始刻度的角度,默认为 90 度,即圆心的正上方。0 度为圆心的正右方。 /// public float startAngle { get { return m_StartAngle; } set { if (PropertyUtil.SetStruct(ref m_StartAngle, value)) SetAllDirty(); } } public float runtimeStartAngle { get; set; } public static AngleAxis defaultAngleAxis { get { var axis = new AngleAxis { m_Show = true, m_Type = AxisType.Value, m_SplitNumber = 12, m_BoundaryGap = false, m_Data = new List(12), }; axis.splitLine.show = true; axis.splitLine.lineStyle.type = LineStyle.Type.Solid; axis.axisLabel.textLimit.enable = false; axis.minMaxType = AxisMinMaxType.Custom; axis.min = 0; axis.max = 360; return axis; } } } }