using UnityEditor; using UnityEngine; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(LabelStyle), true)] public class LabelStyleDrawer : BasePropertyDrawer { public override string ClassName { get { return "Label"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Show")) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Position"); PropertyField(prop, "m_Offset"); PropertyField(prop, "m_AutoOffset"); PropertyField(prop, "m_AutoColor"); PropertyField(prop, "m_Distance"); PropertyField(prop, "m_Formatter"); PropertyField(prop, "m_NumericFormatter"); PropertyField(prop, "m_BackgroundWidth"); PropertyField(prop, "m_BackgroundHeight"); PropertyField(prop, "m_PaddingLeftRight"); PropertyField(prop, "m_PaddingTopBottom"); PropertyField(prop, "m_TextStyle"); --EditorGUI.indentLevel; } } } }