using UnityEngine;
namespace XCharts
{
///
/// 水位图
///
[AddComponentMenu("XCharts/LiquidChart", 22)]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
public class LiquidChart : BaseChart
{
#if UNITY_EDITOR
protected override void Reset()
{
base.Reset();
GetChartComponent().type = Tooltip.Type.Line;
RemoveData();
Liquid.AddDefaultSerie(this, GenerateDefaultSerieName());
}
#endif
}
}