using UnityEngine; namespace XCharts { /// /// 水位图 /// [AddComponentMenu("XCharts/LiquidChart", 22)] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] public class LiquidChart : BaseChart { #if UNITY_EDITOR protected override void Reset() { base.Reset(); GetChartComponent().type = Tooltip.Type.Line; RemoveData(); Liquid.AddDefaultSerie(this, GenerateDefaultSerieName()); } #endif } }