using UnityEngine; namespace XCharts { [AddComponentMenu("XCharts/RadarChart", 16)] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] public class RadarChart : BaseChart { protected override void InitComponent() { base.InitComponent(); } #if UNITY_EDITOR protected override void Reset() { base.Reset(); RemoveData(); RemoveChartComponents(); AddChartComponent(); Radar.AddDefaultSerie(this, GenerateDefaultSerieName()); } #endif } }