using System; using System.Collections.Generic; using UnityEngine; namespace XCharts { internal static class VesselHelper { public static Color32 GetColor(Vessel vessel, Serie serie, ThemeStyle theme, List legendRealShowName) { if (serie != null && vessel.autoColor) { var colorIndex = legendRealShowName.IndexOf(serie.serieName); return SerieHelper.GetItemColor(serie, null, theme, colorIndex, false); } else { return vessel.color; } } public static void UpdateVesselCenter(Vessel vessel, Vector3 chartPosition, float chartWidth, float chartHeight) { if (vessel.center.Length < 2) return; var centerX = vessel.center[0] <= 1 ? chartWidth * vessel.center[0] : vessel.center[0]; var centerY = vessel.center[1] <= 1 ? chartHeight * vessel.center[1] : vessel.center[1]; var checkWidth = Mathf.Min(chartWidth, chartHeight); vessel.context.center = chartPosition + new Vector3(centerX, centerY); vessel.context.radius = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.radius, checkWidth); vessel.context.innerRadius = vessel.context.radius - vessel.shapeWidth - vessel.gap; vessel.context.width = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.width, checkWidth) - 2 * vessel.gap; vessel.context.height = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.height, chartHeight) - 2 * vessel.gap; } } }