using UnityEngine; namespace XCharts { [System.Serializable] [SerieHandler(typeof(LiquidHandler), true)] [RequireChartComponent(typeof(Vessel))] [SerieExtraComponent(typeof(LabelStyle))] public class Liquid : Serie, INeedSerieContainer { [SerializeField] private float m_WaveHeight = 10f; [SerializeField] private float m_WaveLength = 20f; [SerializeField] private float m_WaveSpeed = 5f; [SerializeField] private float m_WaveOffset = 0f; /// /// Wave length of the wave, which is relative to the diameter. /// 波长。为0-1小数时指直线的百分比。 /// public float waveLength { get { return m_WaveLength; } set { if (PropertyUtil.SetStruct(ref m_WaveLength, value)) SetVerticesDirty(); } } /// /// 波高。 /// public float waveHeight { get { return m_WaveHeight; } set { if (PropertyUtil.SetStruct(ref m_WaveHeight, value)) SetVerticesDirty(); } } /// /// 波偏移。 /// public float waveOffset { get { return m_WaveOffset; } set { if (PropertyUtil.SetStruct(ref m_WaveOffset, value)) SetVerticesDirty(); } } /// /// 波速。正数时左移,负数时右移。 /// public float waveSpeed { get { return m_WaveSpeed; } set { if (PropertyUtil.SetStruct(ref m_WaveSpeed, value)) SetVerticesDirty(); } } public int containerIndex { get { return vesselIndex; } } public int containterInstanceId { get; internal set; } public static Serie AddDefaultSerie(BaseChart chart, string serieName) { chart.AddChartComponentWhenNoExist(); var serie = chart.AddSerie(serieName); serie.min = 0; serie.max = 100; serie.AddExtraComponent(); serie.label.show = true; serie.label.textStyle.fontSize = 40; serie.label.formatter = "{d}%"; serie.label.textStyle.color = new Color32(70, 70, 240, 255); chart.AddData(serie.index, UnityEngine.Random.Range(0, 100)); return serie; } } }