using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(LineStyle), true)] public class LineStyleDrawer : PropertyDrawer { private Dictionary m_LineStyleToggle = new Dictionary(); public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty show = prop.FindPropertyRelative("m_Show"); SerializedProperty m_Type = prop.FindPropertyRelative("m_Type"); SerializedProperty m_Color = prop.FindPropertyRelative("m_Color"); SerializedProperty m_Width = prop.FindPropertyRelative("m_Width"); SerializedProperty m_Opacity = prop.FindPropertyRelative("m_Opacity"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_LineStyleToggle, prop, "Line Style", show, false); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (ChartEditorHelper.IsToggle(m_LineStyleToggle, prop)) { ++EditorGUI.indentLevel; EditorGUI.PropertyField(drawRect, m_Type); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Color); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Width); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Opacity); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { float height = 0; if (ChartEditorHelper.IsToggle(m_LineStyleToggle, prop)) { height += 5 * EditorGUIUtility.singleLineHeight + 4 * EditorGUIUtility.standardVerticalSpacing; } else { height += 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing; } return height; } } }