using UnityEngine; namespace XCharts { /// /// Text label of chart, to explain some data information about graphic item like value, name and so on. /// 图形上的文本标签,可用于说明图形的一些数据信息,比如值,名称等。 /// [System.Serializable] public class SerieLabel { /// /// The position of label. /// 标签的位置。 /// public enum Position { /// /// Outside of sectors of pie chart, which relates to corresponding sector through visual guide line. /// 饼图扇区外侧,通过视觉引导线连到相应的扇区。 /// Outside, /// /// Inside the sectors of pie chart. /// 饼图扇区内部。 /// Inside, /// /// In the center of pie chart. /// 在饼图中心位置。 /// Center, /// /// top of symbol. /// 图形标志的顶部。 /// Top, /// /// the left of symbol. /// 图形标志的左边。 /// //Left, /// /// the right of symbol. /// 图形标志的右边。 /// //Right, /// /// the bottom of symbol. /// 图形标志的底部。 /// Bottom, } [SerializeField] private bool m_Show = false; [SerializeField] Position m_Position; [SerializeField] private float m_Distance = 0; [SerializeField] private float m_Rotate = 0; [SerializeField] private float m_PaddingLeftRight = 2f; [SerializeField] private float m_PaddingTopBottom = 2f; [SerializeField] private Color m_Color; [SerializeField] private Color m_BackgroundColor; [SerializeField] private float m_BackgroundWidth = 0; [SerializeField] private float m_BackgroundHeight = 0; [SerializeField] private int m_FontSize = 18; [SerializeField] private FontStyle m_FontStyle = FontStyle.Normal; [SerializeField] private bool m_Line = true; [SerializeField] private float m_LineWidth = 1.0f; [SerializeField] private float m_LineLength1 = 25f; [SerializeField] private float m_LineLength2 = 15f; [SerializeField] private bool m_Border = true; [SerializeField] private float m_BorderWidth = 0.5f; [SerializeField] private Color m_BorderColor = Color.grey; /// /// Whether the label is showed. /// 是否显示文本标签。 /// public bool show { get { return m_Show; } set { m_Show = value; } } /// /// The position of label. /// 标签的位置。 /// public Position position { get { return m_Position; } set { m_Position = value; } } /// /// Distance to the host graphic element. Works when position is Top,Left,Right,Bottom. /// 距离图形元素的距离,当position为Top,Left,Right,Bottom时有效。 /// public float distance { get { return m_Distance; } set { m_Distance = value; } } /// /// Text color,If set as default ,the color will assigned as series color. /// 自定义文字颜色,默认和系列的颜色一致。 /// public Color color { get { return m_Color; } set { m_Color = value; } } /// /// the background color. If set as default, it means than don't show background. /// 标签的背景色,默认无颜色。 /// public Color backgroundColor { get { return m_BackgroundColor; } set { m_BackgroundColor = value; } } /// /// the width of background. If set as default value 0, it means than the background width auto set as the text width. /// 标签的背景宽度。一般不用指定,不指定时则自动是文字的宽度。 /// /// public float backgroundWidth { get { return m_BackgroundWidth; } set { m_BackgroundWidth = value; } } /// /// the height of background. If set as default value 0, it means than the background height auto set as the text height. /// 标签的背景高度。一般不用指定,不指定时则自动是文字的高度。 /// /// public float backgroundHeight { get { return m_BackgroundHeight; } set { m_BackgroundHeight = value; } } /// /// Rotate label. /// 标签旋转。 /// public float rotate { get { return m_Rotate; } set { m_Rotate = value; } } /// /// the text padding of left and right. defaut:2. /// 左右边距。 /// public float paddingLeftRight { get { return m_PaddingLeftRight; } set { m_PaddingLeftRight = value; } } /// /// the text padding of top and bottom. defaut:2. /// 上下边距。 /// public float paddingTopBottom { get { return m_PaddingTopBottom; } set { m_PaddingTopBottom = value; } } /// /// font size. /// 文字的字体大小。 /// public int fontSize { get { return m_FontSize; } set { m_FontSize = value; } } /// /// font style. /// 文字的字体风格。 /// public FontStyle fontStyle { get { return m_FontStyle; } set { m_FontStyle = value; } } /// /// Whether to show visual guide line.Will show when label position is set as 'outside'. /// 是否显示视觉引导线。在 label 位置 设置为'outside'的时候会显示视觉引导线。 /// public bool line { get { return m_Line; } set { m_Line = value; } } /// /// the width of visual guild line. /// 视觉引导线的宽度。 /// public float lineWidth { get { return m_LineWidth; } set { m_LineWidth = value; } } /// /// The length of the first segment of visual guide line. /// 视觉引导线第一段的长度。 /// public float lineLength1 { get { return m_LineLength1; } set { m_LineLength1 = value; } } /// /// The length of the second segment of visual guide line. /// 视觉引导线第二段的长度。 /// public float lineLength2 { get { return m_LineLength2; } set { m_LineLength2 = value; } } /// /// Whether to show border. /// 是否显示边框。 /// public bool border { get { return m_Border; } set { m_Border = value; } } /// /// the width of border. /// 边框宽度。 /// public float borderWidth { get { return m_BorderWidth; } set { m_BorderWidth = value; } } /// /// the color of border. /// 边框颜色。 /// public Color borderColor { get { return m_BorderColor; } set { m_BorderColor = value; } } } }