using UnityEngine; namespace XCharts.Runtime { /// /// 数据项的其他基础数据。 /// [System.Serializable] public class SerieDataBaseInfo : ChildComponent, ISerieDataComponent { [SerializeField] private bool m_Ignore = false; [SerializeField] private bool m_Selected; [SerializeField] private float m_Radius; /// /// 是否忽略数据。当为 true 时,数据不进行绘制。 /// public bool ignore { get { return m_Ignore; } set { if (PropertyUtil.SetStruct(ref m_Ignore, value)) SetVerticesDirty(); } } /// /// 自定义半径。可用在饼图中自定义某个数据项的半径。 /// public float radius { get { return m_Radius; } set { m_Radius = value; } } /// /// Whether the data item is selected. /// |该数据项是否被选中。 /// public bool selected { get { return m_Selected; } set { m_Selected = value; } } } }