using UnityEngine; using System; namespace XCharts { /// /// Global parameter setting component. The default value can be used in general, and can be adjusted when necessary. /// 全局参数设置组件。一般情况下可使用默认值,当有需要时可进行调整。 /// [Serializable] public class Settings { [SerializeField] [Range(1, 10)] protected float m_LineSmoothStyle = 3f; [SerializeField] [Range(1f, 20)] protected float m_LineSmoothness = 2f; [SerializeField] [Range(1f, 20)] protected float m_LineSegmentDistance = 3f; [SerializeField] [Range(1, 10)] protected float m_CicleSmoothness = 2f; [SerializeField] [Range(10, 50)] protected float m_VisualMapTriangeLen = 20f; /// /// Curve smoothing factor. By adjusting the smoothing coefficient, the curvature of the curve can be changed, /// and different curves with slightly different appearance can be obtained. /// 曲线平滑系数。通过调整平滑系数可以改变曲线的曲率,得到外观稍微有变化的不同曲线。 /// public float lineSmoothStyle { get { return m_LineSmoothStyle; } set { m_LineSmoothStyle = value <= 0 ? 1f : value; } } /// /// Smoothness of curve. The smaller the value, the smoother the curve, but the number of vertices will increase. /// When the area with gradient is filled, the larger the value, the worse the transition effect. /// 曲线平滑度。值越小曲线越平滑,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。 /// /// public float lineSmoothness { get { return m_LineSmoothness; } set { m_LineSmoothness = value <= 0 ? 1f : value; } } /// /// The partition distance of a line segment. A line in a normal line chart is made up of many segments, /// the number of which is determined by the change in value. The smaller the number of segments, /// the higher the number of vertices. When the area with gradient is filled, the larger the value, the worse the transition effect. /// 线段的分割距离。普通折线图的线是由很多线段组成,段数由该数值决定。值越小段数越多,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。 /// /// public float lineSegmentDistance { get { return m_LineSegmentDistance; } set { m_LineSegmentDistance = value <= 0 ? 1f : value; } } /// /// the smoothess of cricle. /// 圆形的平滑度。数越小圆越平滑,但顶点数也会随之增加。 /// public float cicleSmoothness { get { return m_CicleSmoothness; } set { m_CicleSmoothness = value <= 0 ? 1f : value; } } /// /// 可视化组件的调节三角形变长。 /// /// public float visualMapTriangeLen { get { return m_VisualMapTriangeLen; } set { m_VisualMapTriangeLen = value <= 0 ? 1f : value; } } } }