using UnityEditor; namespace XCharts { /// /// Editor class used to edit UI HeatmapChart. /// [CustomEditor(typeof(HeatmapChart), false)] public class HeatmapChartEditor : CoordinateChartEditor { protected override void OnEnable() { base.OnEnable(); m_Target = (HeatmapChart)target; } protected override void OnEndInspectorGUI() { base.OnEndInspectorGUI(); } } }