using UnityEditor; namespace XCharts { /// /// Editor class used to edit UI PieChart. /// [CustomEditor(typeof(PieChart), false)] public class PieChartEditor : BaseChartEditor { protected SerializedProperty m_Pie; protected override void OnEnable() { base.OnEnable(); m_Target = (PieChart)target; } protected override void OnEndInspectorGUI() { base.OnEndInspectorGUI(); } } }