using UnityEngine; namespace XCharts { /// /// 高亮的图形样式和文本标签样式。 /// [System.Serializable] public class Emphasis : SubComponent { [SerializeField] private bool m_Show; [SerializeField] private SerieLabel m_Label = new SerieLabel(); [SerializeField] private ItemStyle m_ItemStyle = new ItemStyle(); /// /// 是否启用高亮样式。 /// public bool show { get { return m_Show; } set { m_Show = value; } } /// /// 图形文本标签。 /// public SerieLabel label { get { return m_Label; } } /// /// 图形样式。 /// public ItemStyle itemStyle { get { return m_ItemStyle; } } } }