using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XUGL; namespace XCharts { [UnityEngine.Scripting.Preserve] internal sealed class AngleAxisHandler : MainComponentHandler { public override void InitComponent() { InitAngleAxis(component); } public override void Update() { component.startAngle = 90 - component.startAngle; UpdateAxisMinMaxValue(component); } public override void DrawBase(VertexHelper vh) { DrawAngleAxis(vh, component); } private void UpdateAxisMinMaxValue(AngleAxis axis, bool updateChart = true) { if (axis.IsCategory() || !axis.show) return; double tempMinValue = 0; double tempMaxValue = 0; SeriesHelper.GetYMinMaxValue(chart.series, null, axis.polarIndex, true, axis.inverse, out tempMinValue, out tempMaxValue, true); AxisHelper.AdjustMinMaxValue(axis, ref tempMinValue, ref tempMaxValue, true); if (tempMinValue != axis.context.minValue || tempMaxValue != axis.context.maxValue) { axis.UpdateMinMaxValue(tempMinValue, tempMaxValue); axis.context.offset = 0; axis.context.lastCheckInverse = axis.inverse; if (updateChart) { UpdateAxisLabelText(axis); chart.RefreshChart(); } } } internal void UpdateAxisLabelText(AngleAxis axis) { var runtimeWidth = 360; axis.UpdateLabelText(runtimeWidth, null, false); } private void InitAngleAxis(AngleAxis axis) { var polar = chart.GetChartComponent(axis.polarIndex); if (polar == null) return; PolarHelper.UpdatePolarCenter(polar, chart.chartPosition, chart.chartWidth, chart.chartHeight); var radius = polar.context.radius; axis.context.labelObjectList.Clear(); string objName = "axis_angle" + axis.index; var axisObj = ChartHelper.AddObject(objName, chart.transform, chart.chartMinAnchor, chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta); axisObj.transform.localPosition = Vector3.zero; axisObj.SetActive(axis.show); axisObj.hideFlags = chart.chartHideFlags; ChartHelper.HideAllObject(axisObj); var splitNumber = AxisHelper.GetSplitNumber(axis, radius, null); var totalAngle = axis.startAngle; var total = 360; var cenPos = polar.context.center; var txtHig = axis.axisLabel.textStyle.GetFontSize(chart.theme.axis) + 2; var margin = axis.axisLabel.margin; var isCategory = axis.IsCategory(); var isPercentStack = SeriesHelper.IsPercentStack(chart.series); for (int i = 0; i < splitNumber; i++) { float scaleAngle = AxisHelper.GetScaleWidth(axis, total, i, null); bool inside = axis.axisLabel.inside; var labelName = AxisHelper.GetLabelName(axis, total, i, axis.context.minValue, axis.context.maxValue, null, isPercentStack); var label = ChartHelper.AddAxisLabelObject(splitNumber, i, objName + i, axisObj.transform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(scaleAngle, txtHig), axis, chart.theme.axis, labelName); label.label.SetAlignment(axis.axisLabel.textStyle.GetAlignment(TextAnchor.MiddleCenter)); var pos = ChartHelper.GetPos(cenPos, radius + margin, isCategory ? (totalAngle + scaleAngle / 2) : totalAngle, true); AxisHelper.AdjustCircleLabelPos(label, pos, cenPos, txtHig, Vector3.zero); if (i == 0) axis.axisLabel.SetRelatedText(label.label, scaleAngle); axis.context.labelObjectList.Add(label); totalAngle += scaleAngle; } } private void DrawAngleAxis(VertexHelper vh, AngleAxis angleAxis) { var polar = chart.GetChartComponent(angleAxis.polarIndex); var radius = polar.context.radius; var cenPos = polar.context.center; var total = 360; var size = AxisHelper.GetScaleNumber(angleAxis, total, null); var currAngle = angleAxis.startAngle; var tickWidth = angleAxis.axisTick.GetWidth(chart.theme.axis.tickWidth); var tickLength = angleAxis.axisTick.GetLength(chart.theme.axis.tickLength); for (int i = 0; i < size; i++) { var scaleWidth = AxisHelper.GetScaleWidth(angleAxis, total, i); var pos = ChartHelper.GetPos(cenPos, radius, currAngle, true); if (angleAxis.show && angleAxis.splitLine.show) { var splitLineColor = angleAxis.splitLine.GetColor(chart.theme.axis.splitLineColor); var lineWidth = angleAxis.splitLine.GetWidth(chart.theme.axis.splitLineWidth); UGL.DrawLine(vh, cenPos, pos, lineWidth, splitLineColor); } if (angleAxis.show && angleAxis.axisTick.show) { var tickY = radius + tickLength; var tickPos = ChartHelper.GetPos(cenPos, tickY, currAngle, true); UGL.DrawLine(vh, pos, tickPos, tickWidth, chart.theme.axis.lineColor); } currAngle += scaleWidth; } if (angleAxis.show && angleAxis.axisLine.show) { var lineWidth = angleAxis.axisLine.GetWidth(chart.theme.axis.lineWidth); var outsideRaidus = radius + lineWidth * 2; UGL.DrawDoughnut(vh, cenPos, radius, outsideRaidus, chart.theme.axis.lineColor, Color.clear); } } } }