using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace XCharts { [System.Serializable] /// /// A data item of serie.系列中的一个数据项。 /// public class SerieData { [SerializeField] private string m_Name; [SerializeField] private bool m_Selected; [SerializeField] private List m_Data = new List(); private bool m_Show = true; /// /// the name of data item.数据项名称。 /// public string name { get { return m_Name; } set { m_Name = value; } } /// /// Whether the data item is selected.该数据项是否被选中。 /// public bool selected { get { return m_Selected; } set { m_Selected = value; } } /// /// An arbitrary dimension data list of data item.可指定任意维数的数值列表。 /// /// public List data { get { return m_Data; } set { m_Data = value; } } /// /// Whether the data item is showed.该数据项是否要显示。 /// public bool show { get { return m_Show; } set { m_Show = value; } } /// /// Whether the data item is highlighted.该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。 /// public bool highlighted { get; set; } /// /// the label of data item.该数据项的文本标签。 /// /// public Text label { get; set; } } }