using UnityEngine; namespace XCharts.Runtime { public class GridCoordContext : MainComponentContext, IRectContext { public float x { get; internal set; } public float y { get; internal set; } public float width { get; internal set; } public float height { get; internal set; } public Vector3 position { get; internal set; } public Vector3 center { get; internal set; } public float left { get; internal set; } public float right { get; internal set; } public float bottom { get; internal set; } public float top { get; internal set; } public bool isPointerEnter { get; set; } } }