using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { public class ParallelCoordContext : MainComponentContext { public float x { get; internal set; } public float y { get; internal set; } public float width { get; internal set; } public float height { get; internal set; } public Vector3 position { get; internal set; } public float left { get; internal set; } public float right { get; internal set; } public float bottom { get; internal set; } public float top { get; internal set; } public bool runtimeIsPointerEnter { get; set; } internal List parallelAxes = new List(); } }