using System; using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { /// /// A data item of serie. /// 系列中的一个数据项。可存储数据名和1-n维个数据。 /// [System.Serializable] public class SerieData : ChildComponent { [SerializeField] private int m_Index; [SerializeField] private string m_Name; [SerializeField] private string m_Id; [SerializeField] private string m_ParentId; [SerializeField] private List m_ItemStyles = new List(); [SerializeField] private List m_Labels = new List(); [SerializeField] private List m_LabelLines = new List(); [SerializeField] private List m_Emphases = new List(); [SerializeField] private List m_Symbols = new List(); [SerializeField] private List m_IconStyles = new List(); [SerializeField] private List m_LineStyles = new List(); [SerializeField] private List m_AreaStyles = new List(); [SerializeField] private List m_TitleStyles = new List(); [SerializeField] private List m_Data = new List(); [NonSerialized] public SerieDataContext context = new SerieDataContext(); [NonSerialized] public InteractData interact = new InteractData(); [NonSerialized] private bool m_Ignore = false; [NonSerialized] private bool m_Selected; [NonSerialized] private float m_Radius; public ChartLabel labelObject { get; set; } public ChartLabel titleObject { get; set; } private bool m_Show = true; public override int index { get { return m_Index; } set { m_Index = value; } } /// /// the name of data item. /// 数据项名称。 /// public string name { get { return m_Name; } set { m_Name = value; } } /// /// 数据项的唯一id。唯一id不是必须设置的。 /// public string id { get { return m_Id; } set { m_Id = value; } } public string parentId { get { return m_ParentId; } set { m_ParentId = value; } } /// /// 数据项图例名称。当数据项名称不为空时,图例名称即为系列名称;反之则为索引index。 /// /// public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } } /// /// 自定义半径。可用在饼图中自定义某个数据项的半径。 /// public float radius { get { return m_Radius; } set { m_Radius = value; } } /// /// Whether the data item is selected. /// 该数据项是否被选中。 /// public bool selected { get { return m_Selected; } set { m_Selected = value; } } /// /// the icon of data. /// 数据项图标样式。 /// public IconStyle iconStyle { get { return m_IconStyles.Count > 0 ? m_IconStyles[0] : null; } } /// /// 单个数据项的标签设置。 /// public LabelStyle label { get { return m_Labels.Count > 0 ? m_Labels[0] : null; } } public LabelLine labelLine { get { return m_LabelLines.Count > 0 ? m_LabelLines[0] : null; } } /// /// 单个数据项的样式设置。 /// public ItemStyle itemStyle { get { return m_ItemStyles.Count > 0 ? m_ItemStyles[0] : null; } } /// /// 单个数据项的高亮样式设置。 /// public Emphasis emphasis { get { return m_Emphases.Count > 0 ? m_Emphases[0] : null; } } /// /// 单个数据项的标记设置。 /// public SymbolStyle symbol { get { return m_Symbols.Count > 0 ? m_Symbols[0] : null; } } public LineStyle lineStyle { get { return m_LineStyles.Count > 0 ? m_LineStyles[0] : null; } } public AreaStyle areaStyle { get { return m_AreaStyles.Count > 0 ? m_AreaStyles[0] : null; } } public TitleStyle titleStyle { get { return m_TitleStyles.Count > 0 ? m_TitleStyles[0] : null; } } /// /// 是否忽略数据。当为 true 时,数据不进行绘制。 /// public bool ignore { get { return m_Ignore; } set { if (PropertyUtil.SetStruct(ref m_Ignore, value)) SetVerticesDirty(); } } /// /// An arbitrary dimension data list of data item. /// 可指定任意维数的数值列表。 /// public List data { get { return m_Data; } set { m_Data = value; } } /// /// [default:true] Whether the data item is showed. /// 该数据项是否要显示。 /// public bool show { get { return m_Show; } set { m_Show = value; } } private List m_PreviousData = new List(); private List m_DataUpdateTime = new List(); private List m_DataUpdateFlag = new List(); private List m_PolygonPoints = new List(); public void Reset() { index = 0; m_Id = null; m_ParentId = null; labelObject = null; m_Name = string.Empty; m_Show = true; m_Selected = false; context.canShowLabel = true; context.highlight = false; context.children.Clear(); context.dataPoints.Clear(); m_Radius = 0; interact.Reset(); m_Data.Clear(); m_PreviousData.Clear(); m_DataUpdateTime.Clear(); m_DataUpdateFlag.Clear(); m_IconStyles.Clear(); m_Labels.Clear(); m_LabelLines.Clear(); m_ItemStyles.Clear(); m_Emphases.Clear(); m_Symbols.Clear(); m_LineStyles.Clear(); m_AreaStyles.Clear(); m_TitleStyles.Clear(); } public T GetOrAddComponent() where T : ChildComponent { var type = typeof(T); if (type == typeof(ItemStyle)) { if (m_ItemStyles.Count == 0) m_ItemStyles.Add(new ItemStyle() { show = true }); return m_ItemStyles[0] as T; } else if (type == typeof(IconStyle)) { if (m_IconStyles.Count == 0) m_IconStyles.Add(new IconStyle() { show = true }); return m_IconStyles[0] as T; } else if (type == typeof(LabelStyle)) { if (m_Labels.Count == 0) m_Labels.Add(new LabelStyle() { show = true }); return m_Labels[0] as T; } else if (type == typeof(LabelLine)) { if (m_LabelLines.Count == 0) m_LabelLines.Add(new LabelLine() { show = true }); return m_LabelLines[0] as T; } else if (type == typeof(Emphasis)) { if (m_Emphases.Count == 0) m_Emphases.Add(new Emphasis() { show = true }); return m_Emphases[0] as T; } else if (type == typeof(SymbolStyle)) { if (m_Symbols.Count == 0) m_Symbols.Add(new SymbolStyle() { show = true }); return m_Symbols[0] as T; } else if (type == typeof(LineStyle)) { if (m_LineStyles.Count == 0) m_LineStyles.Add(new LineStyle() { show = true }); return m_LineStyles[0] as T; } else if (type == typeof(AreaStyle)) { if (m_AreaStyles.Count == 0) m_AreaStyles.Add(new AreaStyle() { show = true }); return m_AreaStyles[0] as T; } else if (type == typeof(TitleStyle)) { if (m_TitleStyles.Count == 0) m_TitleStyles.Add(new TitleStyle() { show = true }); return m_TitleStyles[0] as T; } else { throw new System.Exception("SerieData not support component:" + type); } } public void RemoveAllComponent() { m_ItemStyles.Clear(); m_IconStyles.Clear(); m_Labels.Clear(); m_LabelLines.Clear(); m_Symbols.Clear(); m_Emphases.Clear(); m_LineStyles.Clear(); m_AreaStyles.Clear(); m_TitleStyles.Clear(); } public void RemoveComponent() where T : ISerieDataComponent { var type = typeof(T); if (type == typeof(ItemStyle)) m_ItemStyles.Clear(); else if (type == typeof(IconStyle)) m_IconStyles.Clear(); else if (type == typeof(LabelStyle)) m_Labels.Clear(); else if (type == typeof(LabelLine)) m_LabelLines.Clear(); else if (type == typeof(Emphasis)) m_Emphases.Clear(); else if (type == typeof(SymbolStyle)) m_Symbols.Clear(); else if (type == typeof(LineStyle)) m_LineStyles.Clear(); else if (type == typeof(AreaStyle)) m_AreaStyles.Clear(); else if (type == typeof(TitleStyle)) m_TitleStyles.Clear(); else throw new System.Exception("SerieData not support component:" + type); } public double GetData(int index, bool inverse = false) { if (index >= 0 && index < m_Data.Count) { return inverse ? -m_Data[index] : m_Data[index]; } else return 0; } public double GetData(int index, double min, double max) { if (index >= 0 && index < m_Data.Count) { var value = m_Data[index]; if (value < min) return min; else if (value > max) return max; else return value; } else return 0; } public double GetPreviousData(int index, bool inverse = false) { if (index >= 0 && index < m_PreviousData.Count) { return inverse ? -m_PreviousData[index] : m_PreviousData[index]; } else return 0; } public double GetFirstData(float animationDuration = 500f) { if (m_Data.Count > 0) return GetCurrData(0, animationDuration); return 0; } public double GetLastData() { if (m_Data.Count > 0) return m_Data[m_Data.Count - 1]; return 0; } public double GetCurrData(int index, float animationDuration = 500f, bool inverse = false) { return GetCurrData(index, animationDuration, inverse, 0, 0); } public double GetCurrData(int index, float animationDuration, bool inverse, double min, double max) { if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index] && animationDuration > 0) { var time = Time.time - m_DataUpdateTime[index]; var total = animationDuration / 1000; var rate = time / total; if (rate > 1) rate = 1; if (rate < 1) { CheckLastData(); var curr = MathUtil.Lerp(GetPreviousData(index), GetData(index), rate); if (min != 0 || max != 0) { if (inverse) { var temp = min; min = -max; max = -temp; } var pre = m_PreviousData[index]; if (pre < min) { m_PreviousData[index] = min; curr = min; } else if (pre > max) { m_PreviousData[index] = max; curr = max; } } curr = inverse ? -curr : curr; return curr; } else { m_DataUpdateFlag[index] = false; return GetData(index, inverse); } } else { return GetData(index, inverse); } } /// /// the maxinum value. /// 最大值。 /// public double GetMaxData(bool inverse = false) { if (m_Data.Count == 0) return 0; var temp = double.MinValue; for (int i = 0; i < m_Data.Count; i++) { var value = GetData(i, inverse); if (value > temp) temp = value; } return temp; } /// /// the mininum value. /// 最小值。 /// public double GetMinData(bool inverse = false) { if (m_Data.Count == 0) return 0; var temp = double.MaxValue; for (int i = 0; i < m_Data.Count; i++) { var value = GetData(i, inverse); if (value < temp) temp = value; } return temp; } public bool UpdateData(int dimension, double value, bool updateAnimation, float animationDuration = 500f) { if (dimension >= 0 && dimension < data.Count) { CheckLastData(); m_PreviousData[dimension] = GetCurrData(dimension, animationDuration); //m_PreviousData[dimension] = data[dimension];; m_DataUpdateTime[dimension] = Time.time; m_DataUpdateFlag[dimension] = updateAnimation; data[dimension] = value; return true; } return false; } public bool UpdateData(int dimension, double value) { if (dimension >= 0 && dimension < data.Count) { data[dimension] = value; return true; } return false; } private void CheckLastData() { if (m_PreviousData.Count != m_Data.Count) { m_PreviousData.Clear(); m_DataUpdateTime.Clear(); m_DataUpdateFlag.Clear(); for (int i = 0; i < m_Data.Count; i++) { m_PreviousData.Add(m_Data[i]); m_DataUpdateTime.Add(Time.time); m_DataUpdateFlag.Add(false); } } } public bool IsDataChanged() { for (int i = 0; i < m_DataUpdateFlag.Count; i++) if (m_DataUpdateFlag[i]) return true; return false; } public float GetLabelWidth() { if (labelObject != null) return labelObject.GetLabelWidth(); else return 0; } public float GetLabelHeight() { if (labelObject != null) return labelObject.GetLabelHeight(); return 0; } public void SetLabelActive(bool flag) { if (labelObject != null) labelObject.SetLabelActive(flag); } public void SetIconActive(bool flag) { if (labelObject != null) labelObject.SetIconActive(flag); } public void SetPolygon(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4) { m_PolygonPoints.Clear(); m_PolygonPoints.Add(p1); m_PolygonPoints.Add(p2); m_PolygonPoints.Add(p3); m_PolygonPoints.Add(p4); } public void SetPolygon(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5) { SetPolygon(p1, p2, p3, p4); m_PolygonPoints.Add(p5); } public bool IsInPolygon(Vector2 p) { if (m_PolygonPoints.Count == 0) return false; var inside = false; var j = m_PolygonPoints.Count - 1; for (int i = 0; i < m_PolygonPoints.Count; j = i++) { var pi = m_PolygonPoints[i]; var pj = m_PolygonPoints[j]; if (((pi.y <= p.y && p.y < pj.y) || (pj.y <= p.y && p.y < pi.y)) && (p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) inside = !inside; } return inside; } } }