using UnityEditor; namespace XCharts { /// /// Editor class used to edit UI RadarChart. /// [CustomEditor(typeof(RadarChart), false)] public class RadarChartEditor : BaseChartEditor { protected SerializedProperty m_Radar; protected bool m_RadarModuleToggle = false; protected override void OnEnable() { base.OnEnable(); m_Target = (RadarChart)target; m_Radar = serializedObject.FindProperty("m_Radar"); } protected override void OnEndInspectorGUI() { base.OnEndInspectorGUI(); EditorGUILayout.PropertyField(m_Radar, true); } } }