using System; using UnityEngine; namespace XCharts.Runtime { /// /// Grid layout component. Used to manage the layout of multiple `GridCoord`, and the number of rows and columns of the grid can be controlled by `row` and `column`. /// |网格布局组件。用于管理多个`GridCoord`的布局,可以通过`row`和`column`来控制网格的行列数。 /// [Since("v3.8.0")] [Serializable] [ComponentHandler(typeof(GridLayoutHandler), true)] public class GridLayout : MainComponent, IUpdateRuntimeData { [SerializeField] private bool m_Show = true; [SerializeField] private float m_Left = 0.1f; [SerializeField] private float m_Right = 0.08f; [SerializeField] private float m_Top = 0.22f; [SerializeField] private float m_Bottom = 0.12f; [SerializeField] private int m_Row = 2; [SerializeField] private int m_Column = 2; [SerializeField] private Vector2 m_Spacing = Vector2.zero; public GridLayoutContext context = new GridLayoutContext(); /// /// Whether to show the grid in rectangular coordinate. /// |是否显示直角坐标系网格。 /// public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); } } /// /// Distance between grid component and the left side of the container. /// |grid 组件离容器左侧的距离。 /// public float left { get { return m_Left; } set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); } } /// /// Distance between grid component and the right side of the container. /// |grid 组件离容器右侧的距离。 /// public float right { get { return m_Right; } set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); } } /// /// Distance between grid component and the top side of the container. /// |grid 组件离容器上侧的距离。 /// public float top { get { return m_Top; } set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); } } /// /// Distance between grid component and the bottom side of the container. /// |grid 组件离容器下侧的距离。 /// public float bottom { get { return m_Bottom; } set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); } } /// /// the row count of grid layout. /// |网格布局的行数。 /// public int row { get { return m_Row; } set { if (PropertyUtil.SetStruct(ref m_Row, value)) SetAllDirty(); } } /// /// the column count of grid layout. /// |网格布局的列数。 /// public int column { get { return m_Column; } set { if (PropertyUtil.SetStruct(ref m_Column, value)) SetAllDirty(); } } /// /// the spacing of grid layout. /// |网格布局的间距。 /// public Vector2 spacing { get { return m_Spacing; } set { if (PropertyUtil.SetStruct(ref m_Spacing, value)) SetAllDirty(); } } public void UpdateRuntimeData(BaseChart chart) { var chartX = chart.chartX; var chartY = chart.chartY; var chartWidth = chart.chartWidth; var chartHeight = chart.chartHeight; context.left = left <= 1 ? left * chartWidth : left; context.bottom = bottom <= 1 ? bottom * chartHeight : bottom; context.top = top <= 1 ? top * chartHeight : top; context.right = right <= 1 ? right * chartWidth : right; context.x = chartX + context.left; context.y = chartY + context.bottom; context.width = chartWidth - context.left - context.right; context.height = chartHeight - context.top - context.bottom; context.eachWidth = (context.width - spacing.x * (column - 1)) / column; context.eachHeight = (context.height - spacing.y * (row - 1)) / row; } internal void UpdateGridContext(int index, ref GridCoordContext gridContext) { var row = index / m_Column; var column = index % m_Column; gridContext.x = context.x + column * (context.eachWidth + spacing.x); gridContext.y = context.y + row * (context.eachHeight + spacing.y); gridContext.width = context.eachWidth; gridContext.height = context.eachHeight; gridContext.position = new Vector3(gridContext.x, gridContext.y); gridContext.center = new Vector3(gridContext.x + gridContext.width / 2, gridContext.y + gridContext.height / 2); } } }