using UnityEditor; namespace XCharts { /// /// Editor class used to edit UI ScatterChart. /// [CustomEditor(typeof(ScatterChart), false)] public class ScatterChartEditor : CoordinateChartEditor { protected override void OnEnable() { base.OnEnable(); m_Target = (ScatterChart)target; } protected override void OnEndInspectorGUI() { base.OnEndInspectorGUI(); } } }