using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Axis.SplitArea), true)] public class AxisSplitAreaDrawer : PropertyDrawer { private bool m_ColorFoldout = false; private int m_ColorSize = 0; private bool m_SplitAreaToggle = false; public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty show = prop.FindPropertyRelative("m_Show"); SerializedProperty m_Color = prop.FindPropertyRelative("m_Color"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_SplitAreaToggle, "Split Area", show, false); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (m_SplitAreaToggle) { ++EditorGUI.indentLevel; m_ColorFoldout = EditorGUI.Foldout(drawRect, m_ColorFoldout, "Color"); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; drawRect.width = pos.width; if (m_ColorFoldout) { ChartEditorHelper.MakeList(ref drawRect, ref m_ColorSize, m_Color); } --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { float height = 0; if (m_SplitAreaToggle) { height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (m_ColorFoldout) { SerializedProperty m_Data = prop.FindPropertyRelative("m_Color"); int num = m_Data.arraySize + 1; height += num * EditorGUIUtility.singleLineHeight + (num - 1) * EditorGUIUtility.standardVerticalSpacing; height += EditorGUIUtility.standardVerticalSpacing; } } return height; } } }