using UnityEngine; using XCharts; public class Demo_PieChart : MonoBehaviour { private PieChart chart; private float time; private int count = 0; private void Awake() { chart = transform.GetComponent(); chart.ClearData(); } private void Update() { time += Time.deltaTime; if(time > 1 ) { time = 0; if(count < 5) { chart.AddData("time" + count, Random.Range(10, 100)); } else { int index = count % 5; chart.UpdateData("time" + index, Random.Range(10, 100)); } count++; } } }