using UnityEngine; using UnityEngine.UI; using XCharts; public class Demo_Test : MonoBehaviour { private CoordinateChart chart; private float time; private int count; void Awake() { chart = gameObject.GetComponentInChildren(); } void Update() { time += Time.deltaTime; if (time >= 1) { time = 0; count++; chart.UpdateData(0, Random.Range(60, 150)); chart.AddXAxisData("time" + count); chart.AddData(0, Random.Range(60, 150)); } } }