/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using UnityEngine; using UnityEngine.UI; namespace XCharts { internal static class SerieHelper { internal static Color GetItemBackgroundColor(Serie serie, ThemeInfo theme, int index, bool highlight) { if (serie.itemStyle.backgroundColor != Color.clear) { var color = serie.itemStyle.backgroundColor; if (highlight) color *= color; color.a *= serie.itemStyle.opacity; return color; } else { var color = (Color)theme.GetColor(index); if (highlight) color *= color; color.a = 0.2f; return color; } } internal static Color GetItemColor(Serie serie, ThemeInfo theme, int index, bool highlight) { if (serie.itemStyle.color != Color.clear) { var color = serie.itemStyle.color; if (highlight) color *= color; color.a *= serie.itemStyle.opacity; return color; } else { var color = (Color)theme.GetColor(index); if (highlight) color *= color; color.a *= serie.itemStyle.opacity; return color; } } public static bool IsDownPoint(Serie serie, int index) { var dataPoints = serie.dataPoints; if (dataPoints.Count < 2) return false; else if (index > 0 && index < dataPoints.Count - 1) { var lp = dataPoints[index - 1]; var np = dataPoints[index + 1]; var cp = dataPoints[index]; var dot = Vector3.Cross(np - lp, cp - np); return dot.z < 0; } else if (index == 0) { return dataPoints[0].y < dataPoints[1].y; } else if (index == dataPoints.Count - 1) { return dataPoints[index].y < dataPoints[index - 1].y; } else { return false; } } } }