using UnityEngine; using XCharts.Runtime; #if INPUT_SYSTEM_ENABLED using Input = XCharts.Runtime.InputHelper; #endif namespace XCharts.Example { [DisallowMultipleComponent] public class Example_TestSerie : MonoBehaviour { public int maxCache = 100; BaseChart chart; int timestamp; void Awake() { chart = gameObject.GetComponent(); } void Update() { if (Input.GetKeyDown(KeyCode.R)) { chart.GetSerie(0).radius[1] = Random.Range(50, 80); chart.SetAllDirty(); } } } }