/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System.Text;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
#if dUI_TextMeshPro
using TMPro;
#endif
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace XCharts
{
public static class ChartHelper
{
private static StringBuilder s_Builder = new StringBuilder();
private static Vector3 s_DefaultIngoreDataVector3 = Vector3.zero;
public static StringBuilder sb { get { return s_Builder; } }
public static Vector3 ignoreVector3 { get { return s_DefaultIngoreDataVector3; } }
public static bool IsIngore(Vector3 pos)
{
return pos == s_DefaultIngoreDataVector3;
}
public static string Cancat(string str1, string str2)
{
s_Builder.Length = 0;
s_Builder.Append(str1).Append(str2);
return s_Builder.ToString();
}
public static string Cancat(string str1, int i)
{
s_Builder.Length = 0;
s_Builder.Append(str1).Append(ChartCached.IntToStr(i));
return s_Builder.ToString();
}
public static void SetActive(GameObject gameObject, bool active)
{
SetActive(gameObject.transform, active);
}
public static void SetActive(Image image, bool active)
{
if (image == null) return;
SetActive(image.gameObject, active);
}
public static void SetActive(Text text, bool active)
{
if (text == null) return;
SetActive(text.gameObject, active);
}
///
/// 通过设置scale实现是否显示,优化性能,减少GC
///
///
///
public static void SetActive(Transform transform, bool active)
{
if (active) transform.localScale = Vector3.one;
else transform.localScale = Vector3.zero;
}
public static void HideAllObject(GameObject obj, string match = null)
{
HideAllObject(obj.transform, match);
}
public static void HideAllObject(Transform parent, string match = null)
{
ActiveAllObject(parent, false, match);
}
public static void ActiveAllObject(Transform parent, bool active, string match = null)
{
for (int i = 0; i < parent.childCount; i++)
{
if (match == null)
SetActive(parent.GetChild(i), active);
else
{
var go = parent.GetChild(i);
if (go.name.StartsWith(match))
{
SetActive(go, active);
}
}
}
}
public static void DestroyAllChildren(Transform parent)
{
if (parent == null) return;
var childCount = parent.childCount;
for (int i = childCount - 1; i >= 0; i--)
{
var go = parent.GetChild(i);
if (go != null)
{
GameObject.DestroyImmediate(go.gameObject);
}
}
}
public static void DestoryGameObject(Transform parent, string childName)
{
if (parent == null) return;
var go = parent.Find(childName);
if (go != null)
{
GameObject.DestroyImmediate(go.gameObject);
}
}
public static void DestoryGameObject(GameObject go)
{
if (go != null) GameObject.DestroyImmediate(go);
}
public static string GetFullName(Transform transform)
{
string name = transform.name;
Transform obj = transform;
while (obj.transform.parent)
{
name = obj.transform.parent.name + "/" + name;
obj = obj.transform.parent;
}
return name;
}
public static void RemoveComponent(GameObject gameObject)
{
var component = gameObject.GetComponent();
if (component != null)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
GameObject.DestroyImmediate(component as GameObject);
else
GameObject.Destroy(component as GameObject);
#else
GameObject.Destroy(component as GameObject);
#endif
}
}
public static T GetOrAddComponent(Transform transform) where T : Component
{
return GetOrAddComponent(transform.gameObject);
}
public static T GetOrAddComponent(GameObject gameObject) where T : Component
{
if (gameObject.GetComponent() == null)
{
return gameObject.AddComponent();
}
else
{
return gameObject.GetComponent();
}
}
public static GameObject AddObject(string name, Transform parent, Vector2 anchorMin,
Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, int replaceIndex = -1)
{
GameObject obj;
if (parent.Find(name))
{
obj = parent.Find(name).gameObject;
SetActive(obj, true);
obj.transform.localPosition = Vector3.zero;
obj.transform.localScale = Vector3.one;
}
else if (replaceIndex >= 0 && replaceIndex < parent.childCount)
{
obj = parent.GetChild(replaceIndex).gameObject;
if (!obj.name.Equals(name)) obj.name = name;
SetActive(obj, true);
}
else
{
obj = new GameObject();
obj.name = name;
obj.transform.SetParent(parent);
obj.transform.localScale = Vector3.one;
obj.transform.localPosition = Vector3.zero;
}
RectTransform rect = GetOrAddComponent(obj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
rect.anchoredPosition3D = Vector3.zero;
return obj;
}
public static void UpdateRectTransform(GameObject obj, Vector2 anchorMin,
Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta)
{
if (obj == null) return;
RectTransform rect = GetOrAddComponent(obj);
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
}
public static ChartText AddTextObject(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
Vector2 pivot, Vector2 sizeDelta, TextStyle textStyle, ComponentTheme theme)
{
GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
txtObj.transform.localEulerAngles = new Vector3(0, 0, textStyle.rotate);
var chartText = new ChartText();
#if dUI_TextMeshPro
RemoveComponent(txtObj);
chartText.tmpText = GetOrAddComponent(txtObj);
chartText.tmpText.font = textStyle.tmpFont == null ? theme.tmpFont : textStyle.tmpFont;
chartText.tmpText.fontStyle = textStyle.tmpFontStyle;
chartText.tmpText.alignment = textStyle.tmpAlignment;
chartText.tmpText.richText = true;
chartText.tmpText.raycastTarget = false;
chartText.tmpText.enableWordWrapping = false;
#else
chartText.text = GetOrAddComponent(txtObj);
chartText.text.font = textStyle.font == null ? theme.font : textStyle.font;
chartText.text.fontStyle = textStyle.fontStyle;
chartText.text.alignment = textStyle.alignment;
chartText.text.horizontalOverflow = HorizontalWrapMode.Overflow;
chartText.text.verticalOverflow = VerticalWrapMode.Overflow;
chartText.text.supportRichText = true;
chartText.text.raycastTarget = false;
#endif
chartText.SetColor(textStyle.GetColor(theme.textColor));
chartText.SetFontSize(textStyle.fontSize > 0 ? textStyle.fontSize : theme.fontSize);
chartText.SetText("Text");
chartText.SetLineSpacing(textStyle.lineSpacing);
RectTransform rect = GetOrAddComponent(txtObj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
return chartText;
}
public static Text AddTextObject(string name, Transform parent, Font font, Color color,
TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta,
int fontSize = 14, float rotate = 0, FontStyle fontStyle = FontStyle.Normal, float lineSpacing = 1)
{
GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var txt = GetOrAddComponent(txtObj);
txt.font = font;
txt.fontSize = fontSize;
txt.fontStyle = fontStyle;
txt.text = "Text";
txt.alignment = anchor;
txt.horizontalOverflow = HorizontalWrapMode.Overflow;
txt.verticalOverflow = VerticalWrapMode.Overflow;
txt.color = color;
txt.lineSpacing = lineSpacing;
txt.raycastTarget = false;
txtObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
RectTransform rect = GetOrAddComponent(txtObj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
return txt;
}
#if dUI_TextMeshPro
public static TextMeshProUGUI AddTMPTextObject(string name, Transform parent, TMP_FontAsset font, Color color,
TextAlignmentOptions anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta,
int fontSize = 14, float rotate = 0, FontStyles fontStyle = FontStyles.Normal, float lineSpacing = 1)
{
GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var txt = GetOrAddComponent(txtObj);
txt.font = font;
txt.fontSize = fontSize;
txt.fontStyle = fontStyle;
txt.text = "Text";
txt.alignment = anchor;
txt.color = color;
txt.lineSpacing = lineSpacing;
txt.raycastTarget = false;
txt.enableWordWrapping = false;
txtObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
RectTransform rect = GetOrAddComponent(txtObj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
return txt;
}
#endif
public static Button AddButtonObject(string name, Transform parent, Font font, int fontSize,
Color color, TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot,
Vector2 sizeDelta, float lineSpacing)
{
GameObject btnObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
GetOrAddComponent(btnObj);
GetOrAddComponent