/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(TextLimit), true)] public class TextLimitDrawer : PropertyDrawer { private Dictionary m_TextLimitToggle = new Dictionary(); public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty m_Enable = prop.FindPropertyRelative("m_Enable"); SerializedProperty m_MaxWidth = prop.FindPropertyRelative("m_MaxWidth"); SerializedProperty m_Gap = prop.FindPropertyRelative("m_Gap"); SerializedProperty m_LimitSuffix = prop.FindPropertyRelative("m_Suffix"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_TextLimitToggle, prop, "Text Limit", m_Enable, false); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (ChartEditorHelper.IsToggle(m_TextLimitToggle, prop)) { ++EditorGUI.indentLevel; EditorGUI.PropertyField(drawRect, m_MaxWidth); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Gap); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_LimitSuffix); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { float height = 0; if (ChartEditorHelper.IsToggle(m_TextLimitToggle, prop)) { height += 3 * EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing; } return height; } } }