/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using System;
namespace XCharts
{
///
/// Global parameter setting component. The default value can be used in general, and can be adjusted when necessary.
/// 全局参数设置组件。一般情况下可使用默认值,当有需要时可进行调整。
///
[Serializable]
public class Settings : MainComponent
{
[SerializeField] [Range(1, 10)] protected float m_LineSmoothStyle = 3f;
[SerializeField] [Range(1f, 20)] protected float m_LineSmoothness = 2f;
[SerializeField] [Range(1f, 20)] protected float m_LineSegmentDistance = 3f;
[SerializeField] [Range(1, 10)] protected float m_CicleSmoothness = 2f;
[SerializeField] [Range(10, 50)] protected float m_VisualMapTriangeLen = 20f;
[SerializeField] [Range(1, 20)] protected float m_PieTooltipExtraRadius = 8f;
[SerializeField] [Range(1, 20)] protected float m_PieSelectedOffset = 8f;
///
/// Curve smoothing factor. By adjusting the smoothing coefficient, the curvature of the curve can be changed,
/// and different curves with slightly different appearance can be obtained.
/// 曲线平滑系数。通过调整平滑系数可以改变曲线的曲率,得到外观稍微有变化的不同曲线。
///
public float lineSmoothStyle
{
get { return m_LineSmoothStyle; }
set { if (PropertyUtility.SetStruct(ref m_LineSmoothStyle, value < 0 ? 1f : value)) SetVerticesDirty(); }
}
///
/// Smoothness of curve. The smaller the value, the smoother the curve, but the number of vertices will increase.
/// When the area with gradient is filled, the larger the value, the worse the transition effect.
/// 曲线平滑度。值越小曲线越平滑,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
///
///
public float lineSmoothness
{
get { return m_LineSmoothness; }
set { if (PropertyUtility.SetStruct(ref m_LineSmoothStyle, value < 0 ? 1f : value)) SetVerticesDirty(); }
}
///
/// The partition distance of a line segment. A line in a normal line chart is made up of many segments,
/// the number of which is determined by the change in value. The smaller the number of segments,
/// the higher the number of vertices. When the area with gradient is filled, the larger the value, the worse the transition effect.
/// 线段的分割距离。普通折线图的线是由很多线段组成,段数由该数值决定。值越小段数越多,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
///
///
public float lineSegmentDistance
{
get { return m_LineSegmentDistance; }
set { if (PropertyUtility.SetStruct(ref m_LineSegmentDistance, value < 0 ? 1f : value)) SetVerticesDirty(); }
}
///
/// the smoothess of cricle.
/// 圆形的平滑度。数越小圆越平滑,但顶点数也会随之增加。
///
public float cicleSmoothness
{
get { return m_CicleSmoothness; }
set { if (PropertyUtility.SetStruct(ref m_CicleSmoothness, value < 0 ? 1f : value)) SetVerticesDirty(); }
}
///
/// 可视化组件的调节三角形边长。
///
///
public float visualMapTriangeLen
{
get { return m_VisualMapTriangeLen; }
set { if (PropertyUtility.SetStruct(ref m_VisualMapTriangeLen, value < 0 ? 1f : value)) SetVerticesDirty(); }
}
///
/// 饼图鼠标移到高亮时的额外半径
///
public float pieTooltipExtraRadius
{
get { return m_PieTooltipExtraRadius; }
set { if (PropertyUtility.SetStruct(ref m_PieTooltipExtraRadius, value < 0 ? 0f : value)) SetVerticesDirty(); }
}
///
/// 饼图选中时的中心点偏移
///
public float pieSelectedOffset
{
get { return m_PieSelectedOffset; }
set { if (PropertyUtility.SetStruct(ref m_PieSelectedOffset, value < 0 ? 0f : value)) SetVerticesDirty(); }
}
}
}