/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Background), true)] public class BackgroundDrawer : BasePropertyDrawer { public override string ClassName { get { return "Background"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeFoldout(prop, "m_Show")) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Image"); PropertyField(prop, "m_ImageType"); PropertyField(prop, "m_ImageColor"); PropertyField(prop, "m_HideThemeBackgroundColor"); --EditorGUI.indentLevel; } } } }