/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Legend), true)] public class LegendDrawer : BasePropertyDrawer { public override string ClassName { get { return "Legend"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeFoldout(prop, "m_Show")) { ++EditorGUI.indentLevel; PropertyField(prop, "m_ItemWidth"); PropertyField(prop, "m_ItemHeight"); PropertyField(prop, "m_ItemGap"); PropertyField(prop, "m_ItemAutoColor"); PropertyField(prop, "m_SelectedMode"); PropertyField(prop, "m_Orient"); PropertyField(prop, "m_Location"); PropertyField(prop, "m_Formatter"); PropertyField(prop, "m_TextStyle"); PropertyListField(prop, "m_Icons"); PropertyListField(prop, "m_Data"); --EditorGUI.indentLevel; } } } }