/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Location), true)] public class LocationDrawer : BasePropertyDrawer { public override string ClassName { get { return "Location"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeFoldout(prop, "m_Align")) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Top"); PropertyField(prop, "m_Bottom"); PropertyField(prop, "m_Left"); PropertyField(prop, "m_Right"); --EditorGUI.indentLevel; } } } }