/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEditor; using UnityEngine; #if dUI_TextMeshPro using TMPro; #endif namespace XCharts { [CustomPropertyDrawer(typeof(TextStyle), true)] public class TextStyleDrawer : BasePropertyDrawer { public override string ClassName { get { return "TextStyle"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeFoldout(prop, "")) { ++EditorGUI.indentLevel; #if dUI_TextMeshPro PropertyField(prop, "m_TMPFont"); #else PropertyField(prop, "m_Font"); #endif PropertyField(prop, "m_Rotate"); PropertyField(prop, "m_Offset"); PropertyField(prop, "m_Color"); PropertyField(prop, "m_BackgroundColor"); PropertyField(prop, "m_FontSize"); PropertyField(prop, "m_LineSpacing"); #if dUI_TextMeshPro PropertyField(prop, "m_TMPFontStyle"); PropertyField(prop, "m_TMPAlignment"); #else PropertyField(prop, "m_FontStyle"); PropertyField(prop, "m_Alignment"); #endif --EditorGUI.indentLevel; } } } }