/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using System.Collections.Generic; using UnityEngine; namespace XCharts { /// /// Settings related to gauge pointer. /// 仪表盘指针相关设置。 /// [System.Serializable] public class GaugePointer : SubComponent { [SerializeField] private bool m_Show = true; [SerializeField] private float m_Length = 0.8f; [SerializeField] private float m_Width = 15; /// /// Whether to display a pointer. /// 是否显示指针。 /// public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); } } /// /// Pointer length. It can be an absolute value, or it can be a percentage relative to the radius (0-1). /// 指针长度。可以是绝对值,也可以是相对于半径的百分比(0-1的浮点数)。 /// public float length { get { return m_Length; } set { if (PropertyUtil.SetStruct(ref m_Length, value)) SetVerticesDirty(); } } /// /// Pointer width. /// 指针宽度。 /// public float width { get { return m_Width; } set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetVerticesDirty(); } } } }