/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; namespace XCharts { /// /// A data item of serie. /// 系列中的一个数据项。可存储数据名和1-n维的数据。 /// [System.Serializable] public class SerieData : SubComponent { [SerializeField] private string m_Name; [SerializeField] private bool m_Selected; [SerializeField] private float m_Radius; [SerializeField] private IconStyle m_IconStyle = new IconStyle(); [SerializeField] private bool m_EnableLabel = false; [SerializeField] private SerieLabel m_Label = new SerieLabel(); [SerializeField] private bool m_EnableItemStyle = false; [SerializeField] private ItemStyle m_ItemStyle = new ItemStyle(); [SerializeField] private bool m_EnableEmphasis = false; [SerializeField] private Emphasis m_Emphasis = new Emphasis(); [SerializeField] private bool m_EnableSymbol = false; [SerializeField] private SerieSymbol m_Symbol = new SerieSymbol(); [SerializeField] private List m_Data = new List(); public ChartLabel labelObject { get; set; } private bool m_Show = true; private float m_RtPieOutsideRadius; public int index { get; set; } /// /// the name of data item. /// 数据项名称。 /// public string name { get { return m_Name; } set { m_Name = value; } } /// /// 数据项图例名称。当数据项名称不为空时,图例名称即为系列名称;反之则为索引index。 /// /// public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } } /// /// 自定义半径。可用在饼图中自定义某个数据项的半径。 /// public float radius { get { return m_Radius; } set { m_Radius = value; } } /// /// Whether the data item is selected. /// 该数据项是否被选中。 /// public bool selected { get { return m_Selected; } set { m_Selected = value; } } /// /// the icon of data. /// 数据项图标样式。 /// public IconStyle iconStyle { get { return m_IconStyle; } set { m_IconStyle = value; } } /// /// 是否启用单个数据项的标签设置。 /// public bool enableLabel { get { return m_EnableLabel; } set { m_EnableLabel = value; } } /// /// 单个数据项的标签设置。 /// public SerieLabel label { get { return m_Label; } set { m_Label = value; } } /// /// 是否启用单个数据项的样式。 /// public bool enableItemStyle { get { return m_EnableItemStyle; } set { m_EnableItemStyle = value; } } /// /// 单个数据项的样式设置。 /// public ItemStyle itemStyle { get { return m_ItemStyle; } set { m_ItemStyle = value; } } /// /// 是否启用单个数据项的高亮样式。 /// public bool enableEmphasis { get { return m_EnableEmphasis; } set { m_EnableEmphasis = value; } } /// /// 单个数据项的高亮样式设置。 /// public Emphasis emphasis { get { return m_Emphasis; } set { m_Emphasis = value; } } /// /// 是否启用单个数据项的标记设置。 /// public bool enableSymbol { get { return m_EnableSymbol; } set { m_EnableSymbol = value; } } /// /// 单个数据项的标记设置。 /// public SerieSymbol symbol { get { return m_Symbol; } set { m_Symbol = value; } } /// /// An arbitrary dimension data list of data item. /// 可指定任意维数的数值列表。 /// public List data { get { return m_Data; } set { m_Data = value; } } /// /// [default:true] Whether the data item is showed. /// 该数据项是否要显示。 /// public bool show { get { return m_Show; } set { m_Show = value; } } /// /// Whether the data item is highlighted. /// 该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。 /// public bool highlighted { get; set; } public Vector3 labelPosition { get; set; } private bool m_CanShowLabel = true; /// /// 是否可以显示Label /// public bool canShowLabel { get { return m_CanShowLabel; } set { m_CanShowLabel = value; } } /// /// the maxinum value. /// 最大值。 /// public float max { get { return m_Data.Max(); } } /// /// the mininum value. /// 最小值。 /// public float min { get { return m_Data.Min(); } } /// /// 饼图数据项的开始角度(运行时自动计算) /// public float runtimePieStartAngle { get; internal set; } /// /// 饼图数据项的结束角度(运行时自动计算) /// public float runtimePieToAngle { get; internal set; } /// /// 饼图数据项的一半时的角度(运行时自动计算) /// public float runtimePieHalfAngle { get; internal set; } /// /// 饼图数据项的当前角度(运行时自动计算) /// public float runtimePieCurrAngle { get; internal set; } /// /// 饼图数据项的内半径 /// public float runtimePieInsideRadius { get; internal set; } /// /// 饼图数据项的外半径 /// public float runtimePieOutsideRadius { get { if (radius > 0) return radius; else return m_RtPieOutsideRadius; } internal set { m_RtPieOutsideRadius = value; } } /// /// 饼图数据项的偏移半径 /// public float runtimePieOffsetRadius { get; internal set; } public Vector3 runtimePosition { get; internal set; } public float runtimeAngle { get; internal set; } public Vector3 runtiemPieOffsetCenter { get; internal set; } public float runtimeStackHig { get; internal set; } private List m_PreviousData = new List(); private List m_DataUpdateTime = new List(); private List m_DataUpdateFlag = new List(); public void Reset() { index = 0; labelObject = null; highlighted = false; m_Name = string.Empty; m_Show = true; m_Selected = false; m_CanShowLabel = true; m_EnableSymbol = false; m_EnableLabel = false; m_EnableEmphasis = false; m_EnableItemStyle = false; m_Radius = 0; m_Data.Clear(); m_PreviousData.Clear(); m_DataUpdateTime.Clear(); m_DataUpdateFlag.Clear(); m_IconStyle.Reset(); m_Label.Reset(); m_ItemStyle.Reset(); m_Emphasis.Reset(); } public float GetData(int index, bool inverse = false) { if (index >= 0 && index < m_Data.Count) { return inverse ? -m_Data[index] : m_Data[index]; } else return 0; } public float GetPreviousData(int index, bool inverse = false) { if (index >= 0 && index < m_PreviousData.Count) { return inverse ? -m_PreviousData[index] : m_PreviousData[index]; } else return 0; } public float GetFirstData(float animationDuration = 500f) { if (m_Data.Count > 0) return GetCurrData(0, animationDuration); return 0; } public float GetLastData() { if (m_Data.Count > 0) return m_Data[m_Data.Count - 1]; return 0; } public float GetCurrData(int index, float animationDuration = 500f, bool inverse = false) { return GetCurrData(index, animationDuration, inverse, 0, 0); } public float GetCurrData(int index, float animationDuration, bool inverse, float min, float max) { if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index] && animationDuration > 0) { var time = Time.time - m_DataUpdateTime[index]; var total = animationDuration / 1000; var rate = time / total; if (rate > 1) rate = 1; if (rate < 1) { CheckLastData(); var curr = Mathf.Lerp(GetPreviousData(index), GetData(index), rate); if (min != 0 || max != 0) { if (inverse) { var temp = min; min = -max; max = -temp; } var pre = m_PreviousData[index]; if (pre < min) { m_PreviousData[index] = min; curr = min; } else if (pre > max) { m_PreviousData[index] = max; curr = max; } } curr = inverse ? -curr : curr; return curr; } else { m_DataUpdateFlag[index] = false; return GetData(index, inverse); } } else { return GetData(index, inverse); } } public bool UpdateData(int dimension, float value, bool updateAnimation, float animationDuration = 500f) { if (dimension >= 0 && dimension < data.Count) { CheckLastData(); m_PreviousData[dimension] = GetCurrData(dimension, animationDuration); //m_PreviousData[dimension] = data[dimension];; m_DataUpdateTime[dimension] = Time.time; m_DataUpdateFlag[dimension] = updateAnimation; data[dimension] = value; return true; } return false; } private void CheckLastData() { if (m_PreviousData.Count != m_Data.Count) { m_PreviousData.Clear(); m_DataUpdateTime.Clear(); m_DataUpdateFlag.Clear(); for (int i = 0; i < m_Data.Count; i++) { m_PreviousData.Add(m_Data[i]); m_DataUpdateTime.Add(Time.time); m_DataUpdateFlag.Add(false); } } } public bool IsDataChanged() { foreach (var b in m_DataUpdateFlag) if (b) return true; return false; } public float GetLabelWidth() { if (labelObject != null) return labelObject.GetLabelWidth(); else return 0; } public float GetLabelHeight() { if (labelObject != null) return labelObject.GetLabelHeight(); return 0; } public void SetLabelActive(bool flag) { if (labelObject != null) labelObject.SetLabelActive(flag); } } }