mirror of
https://github.com/XCharts-Team/XCharts.git
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72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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public partial class BaseChart
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{
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public virtual void InitAxisRuntimeData(Axis axis) { }
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public virtual void GetSeriesMinMaxValue(Axis axis, int axisIndex, out double tempMinValue, out double tempMaxValue)
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{
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var needAnimationData = !axis.context.needAnimation;
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bool isX = false, isY = false, isZ = false;
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tempMinValue = 0;
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tempMaxValue = 0;
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if (axis is XAxis3D)
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isX = true;
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else if (axis is ZAxis3D)
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{
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isZ = true;
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}
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else if (axis is YAxis3D)
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{
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isY = true;
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}
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else if (IsAllAxisValue())
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{
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var mainAxis = GetMainAxis();
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if (mainAxis == null)
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{
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if (axis is XAxis)
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{
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isX = true;
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}
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else
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{
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isY = true;
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}
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}
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else
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{
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if (axis == mainAxis)
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{
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isX = true;
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}
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else
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{
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isY = true;
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}
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}
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}
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else
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{
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isY = true;
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}
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if (isX)
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{
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SeriesHelper.GetXMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
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}
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else if (isY)
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{
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SeriesHelper.GetYMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
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}
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else if(isZ)
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{
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SeriesHelper.GetZMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
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}
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AxisHelper.AdjustMinMaxValue(axis, ref tempMinValue, ref tempMaxValue, true);
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}
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}
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} |