mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-15 12:40:12 +00:00
1172 lines
59 KiB
C#
1172 lines
59 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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public partial class CoordinateChart
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{
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protected void DrawLinePoint(VertexHelper vh)
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{
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for (int n = 0; n < m_Series.Count; n++)
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{
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var serie = m_Series.GetSerie(n);
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if (serie.type != SerieType.Line) continue;
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if (!serie.show || serie.symbol.type == SerieSymbolType.None) continue;
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var count = serie.dataPoints.Count;
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for (int i = 0; i < count; i++)
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{
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if (serie.lineArrow.show)
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{
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if (serie.lineArrow.position == LineArrow.Position.Start && i == 0) continue;
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if (serie.lineArrow.position == LineArrow.Position.End && i == count - 1) continue;
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}
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Vector3 p = serie.dataPoints[i];
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bool highlight = (m_Tooltip.show && m_Tooltip.IsSelected(i))
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|| serie.data[i].highlighted || serie.highlighted;
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float symbolSize = highlight ? serie.symbol.selectedSize : serie.symbol.size;
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var symbolColor = serie.GetSymbolColor(m_ThemeInfo, n, highlight);
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symbolSize = serie.animation.GetSysmbolSize(symbolSize);
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DrawSymbol(vh, serie.symbol.type, symbolSize, serie.lineStyle.width, p, symbolColor);
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}
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}
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}
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protected void DrawLineArrow(VertexHelper vh)
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{
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for (int n = 0; n < m_Series.Count; n++)
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{
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var serie = m_Series.GetSerie(n);
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if (serie.type != SerieType.Line) continue;
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if (!serie.show || !serie.lineArrow.show) continue;
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if (serie.dataPoints.Count < 2) return;
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Color lineColor = serie.GetLineColor(m_ThemeInfo, n, false);
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switch (serie.lineArrow.position)
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{
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case LineArrow.Position.End:
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var dataPoints = serie.GetUpSmoothList(serie.dataCount - 1);
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if (dataPoints.Count < 2) dataPoints = serie.dataPoints;
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var startPos = dataPoints[dataPoints.Count - 2];
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var arrowPos = dataPoints[dataPoints.Count - 1];
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ChartHelper.DrawArrow(vh, startPos, arrowPos, serie.lineArrow.width,
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serie.lineArrow.height, serie.lineArrow.offset, serie.lineArrow.dent, lineColor);
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break;
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case LineArrow.Position.Start:
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dataPoints = serie.GetUpSmoothList(1);
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if (dataPoints.Count < 2) dataPoints = serie.dataPoints;
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startPos = dataPoints[1];
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arrowPos = dataPoints[0];
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ChartHelper.DrawArrow(vh, startPos, arrowPos, serie.lineArrow.width,
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serie.lineArrow.height, serie.lineArrow.offset, serie.lineArrow.dent, lineColor);
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break;
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}
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}
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}
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protected void DrawXLineSerie(VertexHelper vh, int serieIndex, Serie serie, ref List<float> seriesHig)
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{
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if (!IsActive(serie.index)) return;
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var showData = serie.GetDataList(m_DataZoom);
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if (showData.Count <= 0) return;
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Color lineColor = serie.GetLineColor(m_ThemeInfo, serieIndex, false);
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Color areaColor = serie.GetAreaColor(m_ThemeInfo, serieIndex, false);
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Color areaToColor = serie.GetAreaToColor(m_ThemeInfo, serieIndex, false);
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Vector3 lp = Vector3.zero, np = Vector3.zero, llp = Vector3.zero, nnp = Vector3.zero;
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var yAxis = m_YAxises[serie.axisIndex];
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var xAxis = m_XAxises[serie.axisIndex];
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var zeroPos = new Vector3(coordinateX, coordinateY + yAxis.zeroYOffset);
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var lastSerie = m_Series.GetSerie(serie.index - 1);
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var isStack = m_Series.IsStack(serie.stack, SerieType.Line);
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if (!xAxis.show) xAxis = m_XAxises[(serie.axisIndex + 1) % m_XAxises.Count];
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float scaleWid = xAxis.GetDataWidth(coordinateWid, m_DataZoom);
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float startX = coordinateX + (xAxis.boundaryGap ? scaleWid / 2 : 0);
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int maxCount = serie.maxShow > 0 ?
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(serie.maxShow > showData.Count ? showData.Count : serie.maxShow)
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: showData.Count;
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int i;
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if (seriesHig.Count < serie.minShow)
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{
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for (i = 0; i < serie.minShow; i++)
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{
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seriesHig.Add(0);
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}
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}
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int rate = 1;
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var sampleDist = serie.sampleDist;
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if (sampleDist > 0) rate = (int)((maxCount - serie.minShow) / (coordinateWid / sampleDist));
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if (rate < 1) rate = 1;
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for (i = serie.minShow; i < maxCount; i += rate)
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{
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if (i >= seriesHig.Count)
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{
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for (int j = 0; j < rate; j++) seriesHig.Add(0);
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}
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float yValue = showData[i].data[1];
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seriesHig[i] += GetDataPoint(xAxis, yAxis, showData, yValue, startX, i, scaleWid, seriesHig[i], ref np);
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serie.dataPoints.Add(np);
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}
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if (maxCount % rate != 0)
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{
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i = maxCount - 1;
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seriesHig.Add(0);
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float yValue = showData[i].data[1];
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seriesHig[i] += GetDataPoint(xAxis, yAxis, showData, yValue, startX, i, scaleWid, seriesHig[i], ref np);
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serie.dataPoints.Add(np);
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}
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if (serie.dataPoints.Count <= 0)
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{
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return;
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}
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lp = serie.dataPoints[0];
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int dataCount = serie.dataPoints.Count;
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float currDetailProgress = lp.x;
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float totalDetailProgress = serie.dataPoints[dataCount - 1].x;
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serie.animation.InitProgress(dataCount, currDetailProgress, totalDetailProgress);
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for (i = 1; i < serie.dataPoints.Count; i++)
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{
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np = serie.dataPoints[i];
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serie.ClearSmoothList(i);
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if (!serie.animation.NeedAnimation(i)) break;
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bool isFinish = true;
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switch (serie.lineType)
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{
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case LineType.Normal:
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nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
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isFinish = DrawNormalLine(vh, serieIndex, serie, xAxis, lp, np, nnp, i, lineColor,
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areaColor, areaToColor, zeroPos);
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break;
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case LineType.Smooth:
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llp = i > 1 ? serie.dataPoints[i - 2] : lp;
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nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
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isFinish = DrawSmoothLine(vh, serieIndex, serie, xAxis, lp, np, llp, nnp, i,
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lineColor, areaColor, areaToColor, isStack, zeroPos);
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break;
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case LineType.StepStart:
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case LineType.StepMiddle:
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case LineType.StepEnd:
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nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
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isFinish = DrawStepLine(vh, serieIndex, serie, xAxis, lp, np, nnp, i, lineColor,
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areaColor, areaToColor, zeroPos);
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break;
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case LineType.Dash:
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ChartHelper.DrawDashLine(vh, lp, np, serie.lineStyle.width, lineColor);
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isFinish = true;
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break;
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case LineType.Dot:
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ChartHelper.DrawDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
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isFinish = true;
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break;
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case LineType.DashDot:
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ChartHelper.DrawDashDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
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isFinish = true;
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break;
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case LineType.DashDotDot:
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ChartHelper.DrawDashDotDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
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isFinish = true;
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break;
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}
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if (isFinish) serie.animation.SetDataFinish(i);
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lp = np;
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}
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if (!serie.animation.IsFinish())
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{
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float duration = serie.animation.duration > 0 ? (float)serie.animation.duration / 1000 : 1;
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float speed = totalDetailProgress / duration;
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float symbolSpeed = serie.symbol.size / duration;
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serie.animation.CheckProgress(Time.deltaTime * speed);
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serie.animation.CheckSymbol(Time.deltaTime * symbolSpeed, serie.symbol.size);
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RefreshChart();
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}
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}
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private float GetDetailProgress(Serie serie, Axis axis, Vector3 lp, Vector3 np, Vector3 llp,
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Vector3 nnp, bool fine)
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{
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var isYAxis = axis is YAxis;
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float progress = 0;
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switch (serie.lineType)
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{
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case LineType.Normal:
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var lineWidth = serie.lineStyle.width;
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var ySmall = Mathf.Abs(lp.y - np.y) < lineWidth * 3;
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var xSmall = Mathf.Abs(lp.x - np.x) < lineWidth * 3;
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if ((isYAxis && ySmall) || (!isYAxis && xSmall))
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{
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progress = 1;
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}
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else
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{
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progress = Vector3.Distance(lp, np) / 3f - 1;
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}
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break;
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case LineType.Smooth:
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ChartHelper.GetBezierList(ref bezierPoints, null, lp, np, llp, nnp, fine, lineSmoothStyle);
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if (bezierPoints.Count > 0) progress = bezierPoints.Count - 1;
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break;
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case LineType.StepStart:
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var middle = isYAxis ? new Vector3(np.x, lp.y) : new Vector3(lp.x, np.y);
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progress = (Vector3.Distance(middle, np)) / 3f - 1;
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break;
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case LineType.StepMiddle:
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var middle1 = isYAxis ? new Vector2(lp.x, (lp.y + np.y) / 2) : new Vector2((lp.x + np.x) / 2, lp.y);
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var middle2 = isYAxis ? new Vector2(np.x, (lp.y + np.y) / 2) : new Vector2((lp.x + np.x) / 2, np.y);
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progress = (Vector3.Distance(lp, middle1) + Vector3.Distance(middle2, np)) / 3f - 1;
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break;
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case LineType.StepEnd:
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middle = isYAxis ? new Vector3(lp.x, np.y) : new Vector3(np.x, lp.y);
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progress = Vector3.Distance(lp, middle) / 3f - 1;
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break;
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}
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return progress;
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}
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private float GetDataPoint(Axis xAxis, Axis yAxis, List<SerieData> showData, float yValue, float startX, int i,
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float scaleWid, float serieHig, ref Vector3 np)
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{
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float xDataHig, yDataHig;
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if (xAxis.IsValue())
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{
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float xValue = i > showData.Count - 1 ? 0 : showData[i].data[0];
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float pX = coordinateX + xAxis.axisLine.width;
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float pY = serieHig + coordinateY + xAxis.axisLine.width;
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if ((xAxis.maxValue - xAxis.minValue) <= 0) xDataHig = 0;
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else xDataHig = (xValue - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid;
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if ((yAxis.maxValue - yAxis.minValue) <= 0) yDataHig = 0;
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else yDataHig = (yValue - yAxis.minValue) / (yAxis.maxValue - yAxis.minValue) * coordinateHig;
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np = new Vector3(pX + xDataHig, pY + yDataHig);
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}
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else
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{
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float pX = startX + i * scaleWid;
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float pY = serieHig + coordinateY + yAxis.axisLine.width;
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if ((yAxis.maxValue - yAxis.minValue) <= 0) yDataHig = 0;
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else yDataHig = (yValue - yAxis.minValue) / (yAxis.maxValue - yAxis.minValue) * coordinateHig;
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np = new Vector3(pX, pY + yDataHig);
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}
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return yDataHig;
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}
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protected void DrawYLineSerie(VertexHelper vh, int serieIndex, Serie serie, ref List<float> seriesHig)
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{
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if (!IsActive(serie.index)) return;
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var showData = serie.GetDataList(m_DataZoom);
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Vector3 lp = Vector3.zero;
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Vector3 np = Vector3.zero;
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Vector3 llp = Vector3.zero;
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Vector3 nnp = Vector3.zero;
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Color lineColor = serie.GetLineColor(m_ThemeInfo, serieIndex, false);
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Color areaColor = serie.GetAreaColor(m_ThemeInfo, serieIndex, false);
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Color areaToColor = serie.GetAreaToColor(m_ThemeInfo, serieIndex, false);
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var xAxis = m_XAxises[serie.axisIndex];
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var yAxis = m_YAxises[serie.axisIndex];
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var zeroPos = new Vector3(coordinateX + xAxis.zeroXOffset, coordinateY);
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var lastSerie = m_Series.GetSerie(serieIndex - 1);
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var isStack = m_Series.IsStack(serie.stack, SerieType.Line);
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if (!yAxis.show) yAxis = m_YAxises[(serie.axisIndex + 1) % m_YAxises.Count];
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float scaleWid = yAxis.GetDataWidth(coordinateHig, m_DataZoom);
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float startY = coordinateY + (yAxis.boundaryGap ? scaleWid / 2 : 0);
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int maxCount = serie.maxShow > 0 ?
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(serie.maxShow > showData.Count ? showData.Count : serie.maxShow)
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: showData.Count;
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int i = 0;
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if (seriesHig.Count < serie.minShow)
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{
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for (i = 0; i < serie.minShow; i++)
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{
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seriesHig.Add(0);
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}
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}
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var fine = isStack && m_Series.IsAnyGradientSerie(serie.stack);
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int rate = 1;
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var sampleDist = serie.sampleDist;
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if (sampleDist > 0) rate = (int)((maxCount - serie.minShow) / (coordinateWid / sampleDist));
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if (rate < 1) rate = 1;
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for (i = serie.minShow; i < maxCount; i += rate)
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{
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if (i >= seriesHig.Count)
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{
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for (int j = 0; j < rate; j++) seriesHig.Add(0);
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}
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float value = showData[i].data[1];
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float pY = startY + i * scaleWid;
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float pX = seriesHig[i] + coordinateX + yAxis.axisLine.width;
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float dataHig = (value - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid;
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np = new Vector3(pX + dataHig, pY);
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serie.dataPoints.Add(np);
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seriesHig[i] += dataHig;
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}
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if (maxCount % rate != 0)
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{
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i = maxCount - 1;
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seriesHig.Add(0);
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float value = showData[i].data[1];
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float pY = startY + i * scaleWid;
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float pX = seriesHig[i] + coordinateX + yAxis.axisLine.width;
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float dataHig = (value - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid;
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np = new Vector3(pX + dataHig, pY);
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serie.dataPoints.Add(np);
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seriesHig[i] += dataHig;
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}
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lp = serie.dataPoints[0];
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int dataCount = serie.dataPoints.Count;
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float currDetailProgress = lp.y;
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float totalDetailProgress = serie.dataPoints[dataCount - 1].y;
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serie.animation.InitProgress(dataCount, currDetailProgress, totalDetailProgress);
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for (i = 1; i < serie.dataPoints.Count; i++)
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{
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np = serie.dataPoints[i];
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serie.ClearSmoothList(i);
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if (!serie.animation.NeedAnimation(i)) break;
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bool isFinish = true;
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switch (serie.lineType)
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{
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case LineType.Normal:
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nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
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isFinish = DrawNormalLine(vh, serieIndex, serie, yAxis, lp, np, nnp, i, lineColor,
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areaColor, areaToColor, zeroPos);
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break;
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case LineType.Smooth:
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llp = i > 1 ? serie.dataPoints[i - 2] : lp;
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nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
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isFinish = DrawSmoothLine(vh, serieIndex, serie, yAxis, lp, np, llp, nnp, i,
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lineColor, areaColor, areaToColor, isStack, zeroPos);
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break;
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case LineType.StepStart:
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case LineType.StepMiddle:
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case LineType.StepEnd:
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nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
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isFinish = DrawStepLine(vh, serieIndex, serie, yAxis, lp, np, nnp, i, lineColor,
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areaColor, areaToColor, zeroPos);
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break;
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case LineType.Dash:
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ChartHelper.DrawDashLine(vh, lp, np, serie.lineStyle.width, lineColor);
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isFinish = true;
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break;
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case LineType.Dot:
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ChartHelper.DrawDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
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isFinish = true;
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break;
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case LineType.DashDot:
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ChartHelper.DrawDashDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
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isFinish = true;
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break;
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case LineType.DashDotDot:
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ChartHelper.DrawDashDotDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
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isFinish = true;
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break;
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}
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if (isFinish) serie.animation.SetDataFinish(i);
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lp = np;
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}
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if (!serie.animation.IsFinish())
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{
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float duration = serie.animation.duration > 0 ? (float)serie.animation.duration / 1000 : 1;
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float speed = (totalDetailProgress - dataCount * serie.lineStyle.width * 0.5f) / duration;
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float symbolSpeed = serie.symbol.size / duration;
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serie.animation.CheckProgress(Time.deltaTime * speed);
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serie.animation.CheckSymbol(Time.deltaTime * symbolSpeed, serie.symbol.size);
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RefreshChart();
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}
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}
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private Vector3 stPos1, stPos2, lastDir, lastDnPos;
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private bool DrawNormalLine(VertexHelper vh, int serieIndex, Serie serie, Axis axis, Vector3 lp,
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Vector3 np, Vector3 nnp, int dataIndex, Color lineColor, Color areaColor, Color areaToColor,
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Vector3 zeroPos)
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{
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bool isYAxis = axis is YAxis;
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var lineWidth = serie.lineStyle.width;
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var ySmall = Mathf.Abs(lp.y - np.y) < lineWidth * 3;
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var xSmall = Mathf.Abs(lp.x - np.x) < lineWidth * 3;
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if ((isYAxis && ySmall) || (!isYAxis && xSmall))
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{
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if (serie.animation.CheckDetailBreak(np, isYAxis)) return false;
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ChartHelper.DrawLine(vh, lp, np, serie.lineStyle.width, lineColor);
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if (serie.areaStyle.show)
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{
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DrawPolygonToZero(vh, lp, np, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
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}
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return true;
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}
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var lastSerie = m_Series.GetLastStackSerie(serie);
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Vector3 dnPos, upPos1, upPos2, dir1v, dir2v;
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bool isDown;
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var dir1 = (np - lp).normalized;
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dir1v = Vector3.Cross(dir1, Vector3.forward).normalized * (isYAxis ? -1 : 1);
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float cut = 0;
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if (np != nnp)
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{
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var dir2 = (nnp - np).normalized;
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var dir3 = (dir1 + dir2).normalized;
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var normal = Vector3.Cross(dir1, dir2);
|
|
isDown = isYAxis ? normal.z >= 0 : normal.z <= 0;
|
|
var angle = (180 - Vector3.Angle(dir1, dir2)) * Mathf.Deg2Rad / 2;
|
|
var diff = serie.lineStyle.width / Mathf.Sin(angle);
|
|
cut = serie.lineStyle.width / Mathf.Tan(angle);
|
|
var dirDp = Vector3.Cross(dir3, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
dir2v = Vector3.Cross(dir2, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
dnPos = np + (isDown ? dirDp : -dirDp) * diff;
|
|
upPos1 = np + (isDown ? -dir1v : dir1v) * serie.lineStyle.width;
|
|
upPos2 = np + (isDown ? -dir2v : dir2v) * serie.lineStyle.width;
|
|
lastDir = dir1;
|
|
}
|
|
else
|
|
{
|
|
isDown = Vector3.Cross(dir1, lastDir).z <= 0;
|
|
if (isYAxis) isDown = !isDown;
|
|
dir1v = Vector3.Cross(dir1, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
upPos1 = np - dir1v * serie.lineStyle.width;
|
|
upPos2 = np + dir1v * serie.lineStyle.width;
|
|
dnPos = isDown ? upPos2 : upPos1;
|
|
}
|
|
if (dataIndex == 1)
|
|
{
|
|
stPos1 = lp - dir1v * serie.lineStyle.width;
|
|
stPos2 = lp + dir1v * serie.lineStyle.width;
|
|
}
|
|
var smoothPoints = serie.GetUpSmoothList(dataIndex);
|
|
var smoothDownPoints = serie.GetDownSmoothList(dataIndex);
|
|
var dist = Vector3.Distance(lp, np);
|
|
var fine = m_Series.IsAnyGradientSerie(serie.stack);
|
|
var tick = fine ? 3f : 3f; // 3f:30f
|
|
int segment = (int)(dist / tick);
|
|
if (segment <= 3) segment = (int)(dist / lineWidth);
|
|
smoothPoints.Clear();
|
|
smoothDownPoints.Clear();
|
|
smoothPoints.Add(stPos1);
|
|
smoothDownPoints.Add(stPos2);
|
|
var start = lp;
|
|
Vector3 ltp1 = Vector3.zero, ltp2 = Vector3.zero;
|
|
bool isBreak = false;
|
|
bool isStart = false;
|
|
for (int i = 1; i < segment; i++)
|
|
{
|
|
var cp = lp + dir1 * (dist * i / segment);
|
|
if (serie.animation.CheckDetailBreak(cp, isYAxis)) isBreak = true;
|
|
var tp1 = cp - dir1v * serie.lineStyle.width;
|
|
var tp2 = cp + dir1v * serie.lineStyle.width;
|
|
if (isDown)
|
|
{
|
|
if (!isBreak)
|
|
{
|
|
if (!isStart)
|
|
{
|
|
if ((isYAxis && tp1.y > lastDnPos.y) || (!isYAxis && tp1.x > lastDnPos.x) || dataIndex == 1 || IsValue())
|
|
{
|
|
isStart = true;
|
|
ChartHelper.DrawPolygon(vh, stPos1, tp1, tp2, stPos2, lineColor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i == segment - 1)
|
|
{
|
|
if (np != nnp)
|
|
{
|
|
ChartHelper.DrawPolygon(vh, ltp1, upPos1, dnPos, ltp2, lineColor);
|
|
ChartHelper.DrawTriangle(vh, upPos1, upPos2, dnPos, lineColor);
|
|
}
|
|
else ChartHelper.DrawPolygon(vh, ltp1, upPos1, upPos2, ltp2, lineColor);
|
|
}
|
|
else
|
|
{
|
|
if ((isYAxis && tp2.y < dnPos.y) || (!isYAxis && tp2.x < dnPos.x) || IsValue())
|
|
{
|
|
ChartHelper.DrawLine(vh, start, cp, serie.lineStyle.width, lineColor);
|
|
}
|
|
else
|
|
{
|
|
ChartHelper.DrawPolygon(vh, ltp1, upPos1, dnPos, ltp2, lineColor);
|
|
ChartHelper.DrawTriangle(vh, upPos1, upPos2, dnPos, lineColor);
|
|
i = segment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isYAxis)
|
|
{
|
|
if (tp1.y > lastDnPos.y || dataIndex == 1 || IsValue()) smoothPoints.Add(tp1);
|
|
if (tp2.y < dnPos.y || IsValue()) smoothDownPoints.Add(tp2);
|
|
}
|
|
else
|
|
{
|
|
if (tp1.x > lastDnPos.x || dataIndex == 1 || IsValue()) smoothPoints.Add(tp1);
|
|
if (tp2.x < dnPos.x || dataIndex == 1 || IsValue()) smoothDownPoints.Add(tp2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!isBreak)
|
|
{
|
|
if (!isStart)
|
|
{
|
|
if ((isYAxis && tp2.y > lastDnPos.y) || (!isYAxis && tp2.x > lastDnPos.x) || dataIndex == 1 || IsValue())
|
|
{
|
|
isStart = true;
|
|
ChartHelper.DrawPolygon(vh, stPos1, tp1, tp2, stPos2, lineColor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i == segment - 1)
|
|
{
|
|
if (np != nnp)
|
|
{
|
|
ChartHelper.DrawPolygon(vh, ltp1, dnPos, upPos1, ltp2, lineColor);
|
|
ChartHelper.DrawTriangle(vh, dnPos, upPos2, upPos1, lineColor);
|
|
}
|
|
else ChartHelper.DrawPolygon(vh, ltp1, upPos1, upPos2, ltp2, lineColor);
|
|
}
|
|
else
|
|
{
|
|
if ((isYAxis && tp1.y < dnPos.y) || (!isYAxis && tp1.x < dnPos.x) || IsValue())
|
|
ChartHelper.DrawLine(vh, start, cp, serie.lineStyle.width, lineColor);
|
|
else
|
|
{
|
|
ChartHelper.DrawPolygon(vh, ltp1, dnPos, upPos1, ltp2, lineColor);
|
|
ChartHelper.DrawTriangle(vh, dnPos, upPos2, upPos1, lineColor);
|
|
i = segment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isYAxis)
|
|
{
|
|
if (tp1.y < dnPos.y || IsValue()) smoothPoints.Add(tp1);
|
|
if (tp2.y > lastDnPos.y || dataIndex == 1 || IsValue()) smoothDownPoints.Add(tp2);
|
|
}
|
|
else
|
|
{
|
|
if (tp1.x < dnPos.x || IsValue()) smoothPoints.Add(tp1);
|
|
if (tp2.x > lastDnPos.x || dataIndex == 1 || IsValue()) smoothDownPoints.Add(tp2);
|
|
}
|
|
}
|
|
start = cp;
|
|
ltp1 = tp1;
|
|
ltp2 = tp2;
|
|
}
|
|
if (!isBreak)
|
|
{
|
|
if (isDown)
|
|
{
|
|
smoothPoints.Add(upPos1);
|
|
smoothPoints.Add(upPos2);
|
|
smoothDownPoints.Add(dnPos);
|
|
}
|
|
else
|
|
{
|
|
smoothPoints.Add(dnPos);
|
|
if (isYAxis)
|
|
{
|
|
smoothDownPoints.Add(np != nnp ? upPos1 : upPos2);
|
|
smoothDownPoints.Add(np != nnp ? upPos2 : upPos1);
|
|
}
|
|
else
|
|
{
|
|
smoothDownPoints.Add(np != nnp ? upPos1 : upPos2);
|
|
smoothDownPoints.Add(np != nnp ? upPos2 : upPos1);
|
|
}
|
|
}
|
|
}
|
|
if (serie.areaStyle.show)
|
|
{
|
|
if (lastSerie != null)
|
|
{
|
|
var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex);
|
|
DrawStackArea(vh, serie, axis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor);
|
|
}
|
|
else
|
|
{
|
|
var points = ((isYAxis && lp.x < zeroPos.x) || (!isYAxis && lp.y < zeroPos.y)) ? smoothPoints : smoothDownPoints;
|
|
Vector3 aep = isYAxis ? new Vector3(zeroPos.x, zeroPos.y + coordinateHig) : new Vector3(zeroPos.x + coordinateWid, zeroPos.y);
|
|
var cross = ChartHelper.GetIntersection(points[0], points[points.Count - 1], zeroPos, aep);
|
|
if (cross == Vector3.zero || smoothDownPoints.Count <= 3)
|
|
{
|
|
Vector3 sp = points[0];
|
|
Vector3 ep;
|
|
for (int i = 1; i < points.Count; i++)
|
|
{
|
|
ep = points[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var sp1 = smoothDownPoints[1];
|
|
var ep1 = smoothDownPoints[smoothDownPoints.Count - 2];
|
|
var axisUpStart = zeroPos + (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width;
|
|
var axisUpEnd = axisUpStart + (isYAxis ? Vector3.up * coordinateHig : Vector3.right * coordinateWid);
|
|
var axisDownStart = zeroPos - (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width;
|
|
var axisDownEnd = axisDownStart + (isYAxis ? Vector3.up * coordinateHig : Vector3.right * coordinateWid);
|
|
var luPos = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd);
|
|
var ldPos = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd);
|
|
sp1 = smoothPoints[1];
|
|
ep1 = smoothPoints[smoothPoints.Count - 2];
|
|
|
|
var ruPos = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd);
|
|
var rdPos = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd);
|
|
Vector3 sp, ep;
|
|
if (luPos == Vector3.zero || ldPos == Vector3.zero || ruPos == Vector3.zero || rdPos == Vector3.zero)
|
|
{
|
|
sp = points[0];
|
|
for (int i = 1; i < points.Count; i++)
|
|
{
|
|
ep = points[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((isYAxis && lp.x >= zeroPos.x) || (!isYAxis && lp.y >= zeroPos.y))
|
|
{
|
|
sp = smoothDownPoints[0];
|
|
for (int i = 1; i < smoothDownPoints.Count; i++)
|
|
{
|
|
ep = smoothDownPoints[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
if (luPos == Vector3.zero)
|
|
{
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
|
|
if ((isYAxis && ep.y > luPos.y) || (!isYAxis && ep.x > luPos.x))
|
|
{
|
|
var tp = isYAxis ? new Vector3(luPos.x, sp.y) : new Vector3(sp.x, luPos.y);
|
|
ChartHelper.DrawTriangle(vh, sp, luPos, tp, areaColor, areaToColor, areaToColor);
|
|
break;
|
|
}
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
sp = smoothPoints[0];
|
|
bool first = false;
|
|
for (int i = 1; i < smoothPoints.Count; i++)
|
|
{
|
|
ep = smoothPoints[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
if ((isYAxis && ep.y <= rdPos.y) || (!isYAxis && ep.x <= rdPos.x)) continue;
|
|
if (rdPos == Vector3.zero)
|
|
{
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
if (!first)
|
|
{
|
|
first = true;
|
|
var tp = isYAxis ? new Vector3(rdPos.x, ep.y) : new Vector3(ep.x, rdPos.y);
|
|
ChartHelper.DrawTriangle(vh, rdPos, tp, ep, areaToColor, areaToColor, areaColor);
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sp = smoothPoints[0];
|
|
for (int i = 1; i < smoothPoints.Count; i++)
|
|
{
|
|
ep = smoothPoints[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
if (rdPos == Vector3.zero)
|
|
{
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
|
|
if ((isYAxis && ep.y > rdPos.y) || (!isYAxis && ep.x > rdPos.x))
|
|
{
|
|
var tp = isYAxis ? new Vector3(rdPos.x, sp.y) : new Vector3(sp.x, rdPos.y);
|
|
ChartHelper.DrawTriangle(vh, sp, rdPos, tp, areaColor, areaToColor, areaToColor);
|
|
break;
|
|
}
|
|
if (rdPos != Vector3.zero) DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
sp = smoothDownPoints[0];
|
|
bool first = false;
|
|
for (int i = 1; i < smoothDownPoints.Count; i++)
|
|
{
|
|
ep = smoothDownPoints[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
if ((isYAxis && ep.y < luPos.y) || (!isYAxis && ep.x < luPos.x)) continue;
|
|
if (luPos == Vector3.zero)
|
|
{
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
if (!first)
|
|
{
|
|
first = true;
|
|
var tp = isYAxis ? new Vector3(luPos.x, ep.y) : new Vector3(ep.x, luPos.y);
|
|
ChartHelper.DrawTriangle(vh, ep, luPos, tp, areaColor, areaToColor, areaToColor);
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stPos1 = isDown ? upPos2 : dnPos;
|
|
stPos2 = isDown ? dnPos : upPos2;
|
|
lastDnPos = dnPos;
|
|
return !isBreak;
|
|
}
|
|
|
|
private void DrawPolygonToZero(VertexHelper vh, Vector3 sp, Vector3 ep, Axis axis, Vector3 zeroPos,
|
|
Color areaColor, Color areaToColor, Vector3 areaDiff)
|
|
{
|
|
float diff = 0;
|
|
if (axis is YAxis)
|
|
{
|
|
var isLessthan0 = (sp.x < zeroPos.x || ep.x < zeroPos.x);
|
|
diff = isLessthan0 ? -axis.axisLine.width : axis.axisLine.width;
|
|
if (isLessthan0) areaDiff = -areaDiff;
|
|
ChartHelper.DrawPolygon(vh, new Vector3(zeroPos.x + diff, sp.y), new Vector3(zeroPos.x + diff, ep.y), ep + areaDiff, sp + areaDiff, areaToColor, areaColor);
|
|
}
|
|
else
|
|
{
|
|
var isLessthan0 = (sp.y < zeroPos.y || ep.y < zeroPos.y);
|
|
diff = isLessthan0 ? -axis.axisLine.width : axis.axisLine.width;
|
|
if (isLessthan0) areaDiff = -areaDiff;
|
|
if (isLessthan0)
|
|
{
|
|
ChartHelper.DrawPolygon(vh, ep + areaDiff, sp + areaDiff, new Vector3(sp.x, zeroPos.y + diff), new Vector3(ep.x, zeroPos.y + diff), areaColor, areaToColor);
|
|
}
|
|
else
|
|
{
|
|
ChartHelper.DrawPolygon(vh, sp + areaDiff, ep + areaDiff, new Vector3(ep.x, zeroPos.y + diff), new Vector3(sp.x, zeroPos.y + diff), areaColor, areaToColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Vector3> bezierPoints = new List<Vector3>();
|
|
private Vector3 smoothStartPosUp, smoothStartPosDn;
|
|
private bool DrawSmoothLine(VertexHelper vh, int serieIndex, Serie serie, Axis xAxis, Vector3 lp,
|
|
Vector3 np, Vector3 llp, Vector3 nnp, int dataIndex, Color lineColor, Color areaColor,
|
|
Color areaToColor, bool isStack, Vector3 zeroPos)
|
|
{
|
|
bool isYAxis = xAxis is YAxis;
|
|
var lineWidth = serie.lineStyle.width;
|
|
var smoothPoints = serie.GetUpSmoothList(dataIndex);
|
|
var smoothDownPoints = serie.GetDownSmoothList(dataIndex);
|
|
var fine = isStack && m_Series.IsAnyGradientSerie(serie.stack);
|
|
|
|
if (isYAxis) ChartHelper.GetBezierListVertical(ref bezierPoints, lp, np, fine, lineSmoothStyle);
|
|
else ChartHelper.GetBezierList(ref bezierPoints, vh, lp, np, llp, nnp, fine, lineSmoothStyle);
|
|
|
|
Vector3 start, to;
|
|
start = bezierPoints[0];
|
|
|
|
var dir = bezierPoints[1] - start;
|
|
var dir1v = Vector3.Cross(dir, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
var diff = dir1v * lineWidth;
|
|
var startUp = start - diff;
|
|
var startDn = start + diff;
|
|
Vector3 toUp, toDn, tnp, tlp;
|
|
smoothPoints.Add(startUp);
|
|
smoothDownPoints.Add(startDn);
|
|
bool isFinish = true;
|
|
if (dataIndex > 1)
|
|
{
|
|
ChartHelper.DrawTriangle(vh, smoothStartPosUp, startUp, lp, lineColor);
|
|
ChartHelper.DrawTriangle(vh, smoothStartPosDn, startDn, lp, lineColor);
|
|
}
|
|
for (int k = 1; k < bezierPoints.Count; k++)
|
|
{
|
|
to = bezierPoints[k];
|
|
if (serie.animation.CheckDetailBreak(to, isYAxis))
|
|
{
|
|
isFinish = false;
|
|
break;
|
|
}
|
|
dir = to - start;
|
|
dir1v = Vector3.Cross(dir, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
diff = dir1v * lineWidth;
|
|
toUp = to - diff;
|
|
toDn = to + diff;
|
|
if (isYAxis) ChartHelper.DrawPolygon(vh, startDn, toDn, toUp, startUp, lineColor);
|
|
else ChartHelper.DrawPolygon(vh, startUp, toUp, toDn, startDn, lineColor);
|
|
smoothPoints.Add(toUp);
|
|
smoothDownPoints.Add(toDn);
|
|
if (k == bezierPoints.Count - 1)
|
|
{
|
|
smoothStartPosUp = toUp;
|
|
smoothStartPosDn = toDn;
|
|
}
|
|
if (serie.areaStyle.show && (serieIndex == 0 || !isStack))
|
|
{
|
|
if (isYAxis)
|
|
{
|
|
if (start.x > zeroPos.x && to.x > zeroPos.x)
|
|
{
|
|
tnp = new Vector3(zeroPos.x + xAxis.axisLine.width, toDn.y);
|
|
tlp = new Vector3(zeroPos.x + xAxis.axisLine.width, startDn.y);
|
|
ChartHelper.DrawPolygon(vh, startDn, toDn, tnp, tlp, areaColor, areaToColor);
|
|
}
|
|
else if (start.x < zeroPos.x && to.x < zeroPos.x)
|
|
{
|
|
tnp = new Vector3(zeroPos.x - xAxis.axisLine.width, toUp.y);
|
|
tlp = new Vector3(zeroPos.x - xAxis.axisLine.width, startUp.y);
|
|
ChartHelper.DrawPolygon(vh, tnp, tlp, startUp, toUp, areaToColor, areaColor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (start.y > zeroPos.y && to.y > zeroPos.y)
|
|
{
|
|
tnp = new Vector3(toDn.x, zeroPos.y + xAxis.axisLine.width);
|
|
tlp = new Vector3(startDn.x, zeroPos.y + xAxis.axisLine.width);
|
|
ChartHelper.DrawPolygon(vh, startDn, toDn, tnp, tlp, areaColor, areaToColor);
|
|
}
|
|
else if (start.y < zeroPos.y && to.y < zeroPos.y)
|
|
{
|
|
tnp = new Vector3(toUp.x, zeroPos.y - xAxis.axisLine.width);
|
|
tlp = new Vector3(startUp.x, zeroPos.y - xAxis.axisLine.width);
|
|
ChartHelper.DrawPolygon(vh, tlp, tnp, toUp, startUp, areaToColor, areaColor);
|
|
}
|
|
}
|
|
}
|
|
start = to;
|
|
startUp = toUp;
|
|
startDn = toDn;
|
|
}
|
|
|
|
if (serie.areaStyle.show)
|
|
{
|
|
var lastSerie = m_Series.GetLastStackSerie(serie);
|
|
if (lastSerie != null)
|
|
{
|
|
var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex);
|
|
DrawStackArea(vh, serie, xAxis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor);
|
|
}
|
|
}
|
|
return isFinish;
|
|
}
|
|
|
|
private void DrawStackArea(VertexHelper vh, Serie serie, Axis axis, List<Vector3> smoothPoints,
|
|
List<Vector3> lastSmoothPoints, Color lineColor, Color areaColor, Color areaToColor)
|
|
{
|
|
if (!serie.areaStyle.show || lastSmoothPoints.Count <= 0) return;
|
|
Vector3 start, to;
|
|
var isYAxis = axis is YAxis;
|
|
|
|
var lastCount = 1;
|
|
start = smoothPoints[0];
|
|
for (int k = 1; k < smoothPoints.Count; k++)
|
|
{
|
|
to = smoothPoints[k];
|
|
if (serie.animation.CheckDetailBreak(to, isYAxis)) break;
|
|
Vector3 tnp, tlp;
|
|
if (k == smoothPoints.Count - 1)
|
|
{
|
|
if (k < lastSmoothPoints.Count - 1)
|
|
{
|
|
tnp = lastSmoothPoints[lastCount - 1];
|
|
ChartHelper.DrawTriangle(vh, start, to, tnp, areaColor, areaColor, areaToColor);
|
|
while (lastCount < lastSmoothPoints.Count)
|
|
{
|
|
tlp = lastSmoothPoints[lastCount];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
ChartHelper.DrawTriangle(vh, tnp, to, tlp, areaToColor, areaColor, areaToColor);
|
|
lastCount++;
|
|
tnp = tlp;
|
|
}
|
|
start = to;
|
|
continue;
|
|
}
|
|
}
|
|
if (lastCount >= lastSmoothPoints.Count)
|
|
{
|
|
tlp = lastSmoothPoints[lastSmoothPoints.Count - 1];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
ChartHelper.DrawTriangle(vh, to, start, tlp, areaColor, areaColor, areaToColor);
|
|
start = to;
|
|
continue;
|
|
}
|
|
tnp = lastSmoothPoints[lastCount];
|
|
var diff = isYAxis ? tnp.y - to.y : tnp.x - to.x;
|
|
if (Math.Abs(diff) < 1)
|
|
{
|
|
tlp = lastSmoothPoints[lastCount - 1];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
ChartHelper.DrawPolygon(vh, start, to, tnp, tlp, areaColor, areaToColor);
|
|
lastCount++;
|
|
}
|
|
else
|
|
{
|
|
if (diff < 0)
|
|
{
|
|
tnp = lastSmoothPoints[lastCount - 1];
|
|
ChartHelper.DrawTriangle(vh, start, to, tnp, areaColor, areaColor, areaToColor);
|
|
while (diff < 0 && lastCount < lastSmoothPoints.Count)
|
|
{
|
|
tlp = lastSmoothPoints[lastCount];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
ChartHelper.DrawTriangle(vh, tnp, to, tlp, areaToColor, areaColor, areaToColor);
|
|
lastCount++;
|
|
diff = isYAxis ? tlp.y - to.y : tlp.x - to.x;
|
|
tnp = tlp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tlp = lastSmoothPoints[lastCount - 1];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
ChartHelper.DrawTriangle(vh, start, to, tlp, areaColor, areaColor, areaToColor);
|
|
}
|
|
}
|
|
start = to;
|
|
}
|
|
if (lastCount < lastSmoothPoints.Count)
|
|
{
|
|
var p1 = lastSmoothPoints[lastCount - 1];
|
|
var p2 = lastSmoothPoints[lastSmoothPoints.Count - 1];
|
|
if (!serie.animation.CheckDetailBreak(p1, isYAxis))
|
|
{
|
|
ChartHelper.DrawTriangle(vh, p1, start, p2, areaToColor, areaColor, areaToColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Vector3> linePointList = new List<Vector3>();
|
|
private bool DrawStepLine(VertexHelper vh, int serieIndex, Serie serie, Axis axis, Vector3 lp,
|
|
Vector3 np, Vector3 nnp, int dataIndex, Color lineColor, Color areaColor, Color areaToColor, Vector3 zeroPos)
|
|
{
|
|
bool isYAxis = axis is YAxis;
|
|
float lineWidth = serie.lineStyle.width;
|
|
Vector3 start, end, middle, middleZero, middle1, middle2;
|
|
Vector3 sp, ep, diff1, diff2;
|
|
var areaDiff = isYAxis ? Vector3.left * lineWidth : Vector3.down * lineWidth;
|
|
switch (serie.lineType)
|
|
{
|
|
case LineType.StepStart:
|
|
middle = isYAxis ? new Vector3(np.x, lp.y) : new Vector3(lp.x, np.y);
|
|
middleZero = isYAxis ? new Vector3(zeroPos.x, middle.y) : new Vector3(middle.x, zeroPos.y);
|
|
diff1 = (middle - lp).normalized * lineWidth;
|
|
diff2 = (np - middle).normalized * lineWidth;
|
|
start = dataIndex == 1 ? lp : lp + diff1;
|
|
end = nnp != np ? np - diff2 : np;
|
|
|
|
if (Vector3.Distance(lp, middle) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, start, middle - diff1, 3f);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
ChartHelper.DrawLine(vh, sp, ep, lineWidth, lineColor);
|
|
sp = ep;
|
|
}
|
|
ChartHelper.DrawPolygon(vh, middle, lineWidth, lineColor);
|
|
}
|
|
else
|
|
{
|
|
if (dataIndex == 1) ChartHelper.DrawPolygon(vh, lp, lineWidth, lineColor);
|
|
ChartHelper.DrawLine(vh, lp + diff1, middle + diff1, lineWidth, lineColor);
|
|
}
|
|
if (serie.areaStyle.show)
|
|
{
|
|
if (Vector3.Dot(middle - lp, middleZero - middle) >= 0)
|
|
{
|
|
DrawPolygonToZero(vh, middle - diff2, middle + diff2, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
else if (dataIndex == 1)
|
|
{
|
|
DrawPolygonToZero(vh, lp - diff2, lp + diff2, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
}
|
|
}
|
|
|
|
ChartHelper.GetPointList(ref linePointList, middle + diff2, end, 3f);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) return false;
|
|
ChartHelper.DrawLine(vh, sp, ep, lineWidth, lineColor);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
sp = ep;
|
|
}
|
|
|
|
if (nnp != np)
|
|
{
|
|
if (serie.animation.CheckDetailBreak(np, isYAxis)) return false;
|
|
ChartHelper.DrawPolygon(vh, np, lineWidth, lineColor);
|
|
bool flag = ((isYAxis && nnp.x > np.x && np.x > zeroPos.x) || (!isYAxis && nnp.y > np.y && np.y > zeroPos.y));
|
|
if (serie.areaStyle.show && flag)
|
|
{
|
|
DrawPolygonToZero(vh, np - diff2, np + diff2, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
break;
|
|
case LineType.StepMiddle:
|
|
middle1 = isYAxis ? new Vector2(lp.x, (lp.y + np.y) / 2) : new Vector2((lp.x + np.x) / 2, lp.y);
|
|
middle2 = isYAxis ? new Vector2(np.x, (lp.y + np.y) / 2) : new Vector2((lp.x + np.x) / 2, np.y);
|
|
middleZero = isYAxis ? new Vector3(zeroPos.x, middle1.y) : new Vector3(middle1.x, zeroPos.y);
|
|
diff1 = (middle1 - lp).normalized * lineWidth;
|
|
diff2 = (middle2 - middle1).normalized * lineWidth;
|
|
|
|
start = dataIndex == 1 ? lp : lp + diff1;
|
|
end = nnp != np ? np - diff2 : np;
|
|
//draw lp to middle1
|
|
if (Vector3.Distance(lp, middle1) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, start, middle1 - diff1, 3f);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) return false;
|
|
ChartHelper.DrawLine(vh, sp, ep, lineWidth, lineColor);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
sp = ep;
|
|
}
|
|
if (serie.animation.CheckDetailBreak(middle1, isYAxis)) return false;
|
|
ChartHelper.DrawPolygon(vh, middle1, lineWidth, lineColor);
|
|
if (serie.areaStyle.show && Vector3.Dot(middleZero - middle1, middle2 - middle1) <= 0)
|
|
{
|
|
DrawPolygonToZero(vh, middle1 - diff1, middle1 + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dataIndex == 1) ChartHelper.DrawPolygon(vh, lp, lineWidth, lineColor);
|
|
ChartHelper.DrawLine(vh, lp + diff1, middle1 + diff1, lineWidth, lineColor);
|
|
}
|
|
|
|
//draw middle1 to middle2
|
|
if (Vector3.Distance(middle1, middle2) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, middle1 + diff2, middle2 - diff2, 3f);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
ChartHelper.DrawLine(vh, sp, ep, lineWidth, lineColor);
|
|
sp = ep;
|
|
}
|
|
ChartHelper.DrawPolygon(vh, middle2, lineWidth, lineColor);
|
|
if (serie.areaStyle.show && Vector3.Dot(middleZero - middle2, middle2 - middle1) >= 0)
|
|
{
|
|
DrawPolygonToZero(vh, middle2 - diff1, middle2 + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ChartHelper.DrawLine(vh, middle1 + diff2, middle2 + diff2, lineWidth, lineColor);
|
|
}
|
|
//draw middle2 to np
|
|
if (Vector3.Distance(middle2, np) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, middle2 + diff1, np - diff1, 3f);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) return false;
|
|
ChartHelper.DrawLine(vh, sp, ep, lineWidth, lineColor);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
sp = ep;
|
|
}
|
|
if (serie.animation.CheckDetailBreak(np, isYAxis)) return false;
|
|
ChartHelper.DrawPolygon(vh, np, lineWidth, lineColor);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, np - diff1, np + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ChartHelper.DrawLine(vh, middle1 + diff1, middle1 + diff1, lineWidth, lineColor);
|
|
}
|
|
break;
|
|
case LineType.StepEnd:
|
|
middle = isYAxis ? new Vector3(lp.x, np.y) : new Vector3(np.x, lp.y);
|
|
middleZero = isYAxis ? new Vector3(zeroPos.x, middle.y) : new Vector3(middle.x, zeroPos.y);
|
|
diff1 = (middle - lp).normalized * lineWidth;
|
|
diff2 = (np - middle).normalized * lineWidth;
|
|
start = dataIndex == 1 ? lp : lp + diff1;
|
|
end = nnp != np ? np - diff2 : np;
|
|
|
|
if (Vector3.Distance(lp, middle) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, start, middle - diff1, 3f);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) return false;
|
|
ChartHelper.DrawLine(vh, sp, ep, lineWidth, lineColor);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
sp = ep;
|
|
}
|
|
if (serie.animation.CheckDetailBreak(middle, isYAxis)) return false;
|
|
ChartHelper.DrawPolygon(vh, middle, lineWidth, lineColor);
|
|
if (serie.areaStyle.show && Vector3.Dot(np - middle, middleZero - middle) <= 0)
|
|
{
|
|
DrawPolygonToZero(vh, middle - diff1, middle + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dataIndex == 1) ChartHelper.DrawPolygon(vh, lp, lineWidth, lineColor);
|
|
ChartHelper.DrawLine(vh, lp + diff1, middle + diff1, lineWidth, lineColor);
|
|
}
|
|
|
|
if (Vector3.Distance(middle, np) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, middle + diff2, end, 3f);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
ChartHelper.DrawLine(vh, sp, ep, lineWidth, lineColor);
|
|
sp = ep;
|
|
}
|
|
if (nnp != np) ChartHelper.DrawPolygon(vh, np, lineWidth, lineColor);
|
|
}
|
|
else
|
|
{
|
|
ChartHelper.DrawLine(vh, middle + diff2, np + diff2, lineWidth, lineColor);
|
|
}
|
|
bool flag2 = ((isYAxis && middle.x > np.x && np.x > zeroPos.x) || (!isYAxis && middle.y > np.y && np.y > zeroPos.y));
|
|
if (serie.areaStyle.show && flag2)
|
|
{
|
|
DrawPolygonToZero(vh, np - diff1, np + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
} |