Files
XCharts/Scripts/UI/Internal/LineArrow.cs
2019-09-19 19:26:05 +08:00

60 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace XCharts
{
/// <summary>
/// </summary>
[Serializable]
public class LineArrow
{
public enum Position
{
/// <summary>
/// 末端箭头
/// </summary>
End,
/// <summary>
/// 头端箭头
/// </summary>
Start
}
[SerializeField] private bool m_Show;
[SerializeField] Position m_Position;
[SerializeField] private float m_Width = 10;
[SerializeField] private float m_Height = 15;
[SerializeField] private float m_Offset = 0;
[SerializeField] private float m_Dent = 3;
/// <summary>
/// Whether to show the arrow.
/// 是否显示箭头。
/// </summary>
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// The position of arrow.
/// 箭头位置。
/// </summary>
public Position position { get { return m_Position; } set { m_Position = value; } }
/// <summary>
/// The widht of arrow.
/// 箭头宽。
/// </summary>
public float width { get { return m_Width; } set { m_Width = value; } }
/// <summary>
/// The height of arrow.
/// 箭头高。
/// </summary>
public float height { get { return m_Height; } set { m_Height = value; } }
/// <summary>
/// The offset of arrow.
/// 箭头偏移。
/// </summary>
public float offset { get { return m_Offset; } set { m_Offset = value; } }
/// <summary>
/// The dent of arrow.
/// 箭头的凹度。
/// </summary>
public float dent { get { return m_Dent; } set { m_Dent = value; } }
}
}