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https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 13:30:10 +00:00
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using UnityEngine;
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using XCharts;
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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[RequireComponent(typeof(CoordinateChart))]
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public class Demo_LargeData : MonoBehaviour
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{
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public int maxCacheDataNumber = 3000;
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public float initDataTime = 5;
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private CoordinateChart chart;
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private float initTime;
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private int initCount = 0;
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private System.DateTime timeNow;
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void Awake()
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{
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chart = gameObject.GetComponentInChildren<CoordinateChart>();
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timeNow = System.DateTime.Now;
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chart.ClearAxisData();
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chart.series.ClearData();
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chart.maxCacheDataNumber = maxCacheDataNumber;
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timeNow = timeNow.AddSeconds(-maxCacheDataNumber);
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}
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void Update()
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{
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if (initCount < maxCacheDataNumber)
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{
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int count = (int)(maxCacheDataNumber / initDataTime * Time.deltaTime);
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for (int i = 0; i < count; i++)
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{
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timeNow = timeNow.AddSeconds(1);
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chart.AddXAxisData(timeNow.ToString("hh:mm:ss"));
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chart.AddData(0, UnityEngine.Random.Range(60, 150));
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initCount++;
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if (initCount > maxCacheDataNumber) break;
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}
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}
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}
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}
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