Files
XCharts/Runtime/API/LiquidChart_API.cs
2020-07-06 08:41:28 +08:00

61 lines
1.7 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
public partial class LiquidChart
{
/// <summary>
/// 容器组件列表。
/// </summary>
public List<Vessel> vessels { get { return m_Vessels; } }
/// <summary>
/// 移除所有容器组件。
/// </summary>
public void RemoveVessel()
{
m_Vessels.Clear();
}
/// <summary>
/// 添加容器组件。
/// </summary>
public void AddVessel(Vessel vessel)
{
m_Vessels.Add(vessel);
}
/// <summary>
/// 添加容器组件。
/// </summary>
public Vessel AddVessel(Vessel.Shape shape, Vector2 center, float radius)
{
var vessel = new Vessel();
vessel.shape = shape;
vessel.radius = radius;
vessel.center[0] = center.x;
vessel.center[1] = center.y;
AddVessel(vessel);
return vessel;
}
/// <summary>
/// 获得指定索引的容器组件。
/// </summary>
/// <param name="radarIndex"></param>
/// <returns></returns>
public Vessel GetVessel(int vesselIndex)
{
if (vesselIndex < 0 || vesselIndex > m_Vessels.Count - 1) return null;
return m_Vessels[vesselIndex];
}
}
}