Files
XCharts/Scripts/LineChart.cs
2018-09-21 22:43:21 +08:00

128 lines
4.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace xcharts
{
[System.Serializable]
public enum PointType
{
square,
cicle
}
[System.Serializable]
public class LineData
{
public float tickness = 0.8f;
[Header("Point")]
public bool showPoint = true;
public PointType pointType = PointType.square;
public float pointWid = 1.0f;
public Color pointColor = Color.white;
[Header("Smooth")]
public bool smooth = false;
[Range(1f, 10f)]
public float smoothStyle = 2f;
[Header("Area")]
public bool area = false;
public Color areaStartColor;
public Color areaToColor;
}
public class LineChart : BaseChart
{
[SerializeField]
private LineData lineData;
protected override void Awake()
{
base.Awake();
}
protected override void Update()
{
base.Update();
}
protected override void OnPopulateMesh(VertexHelper vh)
{
base.OnPopulateMesh(vh);
int seriesCount = seriesList.Count;
float max = GetMaxValue();
float scaleWid = coordinateWid / (xAxis.splitNumber - 1);
for (int j = 0; j < seriesCount; j++)
{
if (!legend.IsShowSeries(j)) continue;
Series series = seriesList[j];
Color color = legend.GetColor(j);
Vector3 lp = Vector3.zero;
Vector3 np = Vector3.zero;
float startX = zeroX + (xAxis.boundaryGap ? scaleWid / 2 : 0);
int showDataNumber = series.showDataNumber;
int startIndex = 0;
if (series.showDataNumber > 0 && series.dataList.Count > series.showDataNumber)
{
startIndex = series.dataList.Count - series.showDataNumber;
}
for (int i = startIndex; i < series.dataList.Count; i++)
{
SeriesData data = series.dataList[i];
np = new Vector3(startX + i * scaleWid, zeroY + data.value * coordinateHig / max);
if (i > 0)
{
if (lineData.smooth)
{
var list = ChartUtils.GetBezierList(lp, np, lineData.smoothStyle);
Vector3 start, to;
start = list[0];
for (int k = 1; k < list.Count; k++)
{
to = list[k];
ChartUtils.DrawLine(vh, start, to, lineData.tickness, color);
start = to;
}
}
else
{
ChartUtils.DrawLine(vh, lp, np, lineData.tickness, color);
if (lineData.area)
{
ChartUtils.DrawPolygon(vh, lp, np, new Vector3(np.x, zeroY), new Vector3(lp.x, zeroY),
lineData.areaStartColor, lineData.areaToColor);
}
}
}
lp = np;
}
// draw point
if (lineData.showPoint)
{
for (int i = 0; i < series.dataList.Count; i++)
{
SeriesData data = series.dataList[i];
Vector3 p = new Vector3(startX + i * scaleWid, zeroY + data.value * coordinateHig / max);
switch (lineData.pointType)
{
case PointType.square:
ChartUtils.DrawPolygon(vh, p, lineData.pointWid, lineData.pointColor);
break;
case PointType.cicle:
ChartUtils.DrawCricle(vh, p, lineData.pointWid, lineData.pointColor, (int)lineData.pointWid * 5);
break;
}
}
}
}
}
}
}