Files
XCharts/Scripts/LineChart.cs
2018-09-19 07:51:33 +08:00

68 lines
2.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace xcharts
{
[System.Serializable]
public class LineData
{
public float pointWid = 1;
public float tickness = 0.8f;
}
public class LineChart : BaseChart
{
[SerializeField]
private LineData lineData;
protected override void Awake()
{
base.Awake();
}
protected override void Update()
{
base.Update();
}
protected override void OnPopulateMesh(VertexHelper vh)
{
base.OnPopulateMesh(vh);
int seriesCount = seriesList.Count;
float max = GetMaxValue();
float scaleWid = coordinateWid / (xAxis.scaleNum - 1);
for (int j = 0; j < seriesCount; j++)
{
if (!legend.IsShowSeries(j)) continue;
Series series = seriesList[j];
Color color = legend.GetColor(j);
Vector3 lp = Vector3.zero;
Vector3 np = Vector3.zero;
float startX = zeroX + scaleWid / 2;
for (int i = 0; i < series.dataList.Count; i++)
{
SeriesData data = series.dataList[i];
np = new Vector3(startX + i * scaleWid, zeroY + data.value * coordinateHig / max);
if (i > 0)
{
ChartUtils.DrawLine(vh, lp, np, lineData.tickness, color);
}
lp = np;
}
// draw point
for (int i = 0; i < series.dataList.Count; i++)
{
SeriesData data = series.dataList[i];
Vector3 p = new Vector3(startX + i * scaleWid, zeroY + data.value * coordinateHig / max);
ChartUtils.DrawPolygon(vh, p, lineData.pointWid, Color.white);
}
}
}
}
}